Jill of the Jungle is a pretty decent platformer that, for better or worse, is really a product of its time. DOS platformers weren't the greatest examples of the genre and even the best could barely compete with what was out on consoles. As such, they're mostly just enjoyed by people who played them back in the day. This one features typical elements of such flawed DOS platformers: Choppy scrolling, animations that similarly lack fluidity, somewhat questionable level design, that never really taps its potential, and lack of variety among all three episodes. Furthermore, Jill of the Jungle has some odd sound effects, with some being downright weird (like the throwing sound in episode 2, which sounds like Jill burps out knives) and it's not possible to duck and throw weapons, even though several enemies are to small to be hit normally, which is a terrible design choice. But of course, not all is bad. While the level design isn't great, it's consistently decent and, while there are some cheap spots, mostly fair. Despite (or maybe even because) her choppy movements, Jill is pretty precise to control, making even trickier jumps never really hard. Some animal transformations also spice up the gameplay, although you've seen them all already pretty early on. Overall, it's a pretty clunky and awkward, but still pretty fun platformer. It's best for people who have nostalgia for games like that, but can probably be also enjoyed by others, as long as they don't expect too much.
It's a nice little introduction into the Sono Hanabira franchise, however it arguably might be more suited to people who are already fans of the franchise. It plays out the same way as the main entries, but without the lewd elements. Frankly, there is not much to it. Girl meets girl, they attract each other, but their different personalities cause them to clash (while tying them even more to each other), there's a bit of drama (but nothing major) and at the end, they're pretty lovey-dovey (while still having differences). The absence of sex scenes, with nothing (like a bigger or more dramatic storiy) to balance it out, is a rather noticeable flaw. This makes "Remembering How We Met" a nice all-ages alternative, but certainly not the highest point of the franchise. What remains is a sweet and cute little yuri story and that has always been Sono Hanabira's main appeal. If you like such things, then this VN could really be to your liking (especially if you don't like hentai, which would render the majority of the series unappealing). However, if you're not already a fan of Sono Hanabira (possibly even then), it might be better to wait for a sale. Aside from having a rather low-key story, this VN is very short and doesn't even contain choices (although since there are never different routes or endings, they've always been rather pointless in Sono Hanabira). By now, there's another game in the franchise available in English, called "Maidens of Micheal". It's much bigger and better than this one and previous SonoHana titles and worth playing even without the lewder elements (although it has those too). I sure hope that it will get on GOG too some time.
Yes, it's a rather tired thing to say by now, but Stardew Valley is basically not much more than Harvest Moon and Rune Factory for PC. That's both good and bad, as it's certainly not a "must-have" when you play both series already. But on the other hand, it's great if you don't have any consoles. In any case, it's not just a "poor man's version" and certainly doesn't have to hide behind its influences. Like Harvest Moon, it's mainly focused on farm work. Growing crops, raising animals and making money off them. Both are easy to do, if sometimes tedious (like, when you have many fields that need to be tended to), so they don't hog your time and nerves too much like in certain simulator games. Other activities are chopping trees and rocks (which is also necessary to make space for crops on the shabby farm) to get wood, stone, ore and other resources, fishing, fighting monsters in the mine (although that part is rather low-key compared to Rune Factory),where you find better ore and minerals the deeper down you go, interacting with other people, fulfilling fetch quests for them (which is better than in other games, if only because it fits your role as a "provider" and collecting stuff (often for rewards). Not to mention saving up to upgrade your house, your farm, your tools. Especially in that regard, the game has the tendency to hook one in. The presentation is very good. The graphics are nothing special, but are well done and the music is very good and especially gives the seasons a nice feel. There are some bad points, however. The fishing minigame is more frustrating then fun and difficult for all the wrong reasons. The player character moves pretty sluggish, which is no problem normally, but makes fighting unnecessarily awkward. Progression in the mines is utterly random and you can waste a lot of energy trying to find the way to the next level. I also found the NPCs uninteresting. But they're also less "anime-like", which can be a plus if you don't like that.