I wanted to go for 3.5 stars, but I don't think it's possible, so I'll give it 4. The good: -music: really, really good, -gameplay: it's very dynamic, because you use your keyboard to fight rather than the mouse, -interesting story, with some plot twists and a bit of lore about the island, -magic system concept (combining talismans), -multiplayer... though there were only deathmatches, and don't expect too many people online now, I mean, it's been 16 years since the release after all, -good visuals... for its time, anyway, -voice acting, -lots of hidden stuff to find, -varied locations, -day and night cycle... it was nice to see it in the 90s, but it wasn't utilised. The bad: The game is extremely linear, and dialogue choices don't change anything to the point where you wonder why they even exist. As the game progresses, we are introduced to other characters (which you can only play in multiplayer deathmatches), we talk to them, but they don't have any impact on the story whatsoever and we can't play them in single player mode. That's a huge shame, there was so much potential to make the game better. The game is also flooded with half-baked ideas. There are weapon skills, but I don't think they matter all that much except magic (you can't cast better spells if your invoke level is low). You can use a bow, but in story mode, you literally only use it once. You can lockpick chests, but again, lockpick skill is pointless. Then there are TONS of mazes in the game, and they get old quickly. It's pretty obvious Revenant was rushed and unfinished (not something unusual for Eidos, sadly). Just judging by the game options, it looks like there were meant to be more combos. Spells could have used a *bit* more balancing. The ending also hints a possible sequel, but sadly, after 16 years, it will probably not happen.