It's true, the game is quite short and pretty Telltale-inspired. However there are more puzzles than in the former. The puzzles, however, are quite easy. It feels like a proof of concept... which wouldn't be so strange considering it is the first time Daedalic makes a game with this style and probably quite high production values. They have made a game for a wider audience (probably because they needed moer money to cover the costs) and it shows. I'm pretty sure they could have added more puzzles and much more dialog. Maybe dialog/observation puzzles or a more creative use of the "interaction events". The art is just the best in the genre and overall the best I have ever seen. It is breathtaking, perfect, amazing, beautiful beyond imagination and done with extreme care. This includes backgrounds, character models, animations and music (again, Tilo doesn't disappoint!). Also, I loved the voiceacting. If this was a trend in new Daedalic games I would be worried, but I see no problems with a game in this style as long as we also get the traditional dose!