This game is and excellent roguelike. Not that sissy "get that one item and you're unbeatable" nor that "you can spend 2 hours but will still not be unkillable", it has the perfect combination between which is needed for a roguelike. i can just hope, part 2 lands on gog someday.
Get a feel on youtube via letsplay. this game is one of the best ever made and it triggers the 'tism hard. Best is the variety of mods which you can directly download and install via ingame menu. If you have time on your hands, get this, but beware, you will be a beginner for the first 20-40h of this game.
This is like Fallout 2 in a fantasy/steampunk-setting with every flaw that came with fallout2. Which makes it hilariously fascinating and also as bad as good, including your sort of dogmeat companion. ;-) You have to get the fanpatch though, because of some leftover bugs. Magic or Tech i.e. Guns? Or simple Swords? Your Choice. Companions? Why yes, and here take this destroyer of cities with you on your quest, or go nearly alone, but that will be quiet hard to accomplish. The many recipes for the techs are mostly fascinating and let you dive into the world, after some chemicals recipes you'd love to mix some household items together (trust me, don't), because it works in this game. Besides a nice story to follow and a big world with many details and places to explore.
This is imho the best game of the X-Com Series, but it differs strongly from all others. You build your base in one grand city and go on missions for extermination and later research between ufo killings in this one city. Every building belongs to a company and you have to keep em happy if you want them to cooperate with you. Why is that important? Welp, your Machine Guns are fabricated by this one company, your armor by another and your vehicles from just another. Wanna buy something from a company you're unfriendly with? F* u!. Besides that you can put your squads perfectly together from equipment to training to the vehicles which should be used for a mission. Research is the best part in this game, sadly some content wasn't ready or cut from release but MicroProse got a place in my heart for the thoughts put in there. There is also an opensource variant for modern PCs in development, go search for openapoc. Before i forget to mention: you get raided if you are not careful with other companies. but you can raid em in return. ;-) And for alle struggling because of difficulty: you don't have to wait for an alarm to inspect a building. especially after an ufo infects it...
Good: Long "story" Bad: "sorta linear" Good: Levelupsystem/Rpg Bad: sorta always the same Good: Choice of Weapons/Items Bad: Always the same in other color Good: Mining Bad: i put tape on my mouse and let it mine blocks overnight... where's the fast forward button? I had much fun playing it, ignoring the repetetive part.
Very interesting genre Mix. You have to play to experience it firsthand. You "are" a mech, building a base, defending the base against "ecologist"-bug-monsters (looking at you factorio). At first the base building doesn't seem that complex but you'll get there very fast with the higher tier tech builds and other resources. Interesting part is the "recon" of other landscapes and building outposts with completely other biomes/monsters/problems. i'm giving it 4 Stars, the fifth Star got taken because some elements i'd love to see (more rpgish-elements with xp or "repeatable upgrades) and i'm not too keen with the controls, seems sorta sluggish... i'd love ti give 4,5 but thats impossible so 4 it is. The Release is stable as fuck, some minor bugs (i.e. translation in english - not in localized german) but that's more than i ever expected from a releaseday candidate.