The story is very light, and there are long stretches between quests. Difficulty is a bit flawed in battles for the first part of the game after the opening dungeon, and combat is a total grind after a while. The graphics are good for the time, but the world is so big and empty that it felt like a chore to explore. Quest journals are hard to keep track of, the map is confusing and it's annoying that you can only heal individual party members with potions, and not anyone who isn't carrying one. I couldn't see myself giving 100 hours of play time to this game.