Your freshly printed clone just ran down a corridor and stabbed an unpaid intern of a rival corporation wearing nothing but a balaclava. A demon emerges from the husk of the intern, grasping crystal dagger to disembowel you with. You suffer from numerous cut wounds, but lack bandages. Your CO declines extraction as the mission is unfinished. Your PMC cannot suffer a loss of reputation. But it can and will suffer a loss in time to reprint you. You pick up the shredded remains of the intern's clothing to bandage your wounds with. You find a discarded pack of cigarettes a few feet away from the carnage. You light it, inhale the aromatic smoke. You can't care less about carcinogens. You won't live that long anyway. Or maybe you will but new lungs are cheap when there are plenty of donors on this station. You wait a couple minutes for the bandages to take effect. Then you move on. There's no mercy for the wicked. And money don't grow on trees. You got bills to pay and mouths to feed, there ain't nothing in this world for free. You can't slow down, you can't hold back even though you wish you could. There ain't no rest for the wicked, til' you close your eyes for good.
This is a mod rivaling the size of standalone fallout releases. An enormous amount of time and dedication went into this mod, clearly inspired by the love for the source material. Similar projects of scale oftentimes fall apart before they see the light of day, but Fallout London emerged and boy am I happy to see it in the limelight, thanks to GOG! The new custom textures, voice-overs and amazing musical pieces produced by Seph Bentos bring London alive and each gaming session ends with longing for more post-apocalypse Britannia. Fallout London doubles down on the RPG elements the community sorely missed from the original Fallout 4 and only got a taste of in the Far Harbor DLC. This is most relevant in the revised dialogue system, which went from the good-neutral/sarcastic-evil-tell me more of the base game to a more fleshed-out system, with skill-checks sprinkled-in to reinforce your character's personality. London is full of interesting locales where exploration rewards you with collectibles, unique weapons or interesting stories on holotapes and terminals. The main quest invites the player to discover their mysterious origin, chasing the enigmatic figure of Smythe throughout London and change the status quo between the inhabitants and their Gentry overlords who are helped by the mysterious Angel organization, while the side quests vary from engaging in philosophical debate with a German submarine's AI, exploring the cultural heritage of the British Museum to discovering the mysteries of the Cult of Cutethulhu. The settlement system takes the backseat in this mod, there are still settlements, but there are also player homes which substitute the need for building up workshops and elaborate contraptions to farm raiders and radgers for free loot. Technical issues are regrettably omnipresent in the game, hindering quest completions and resulting in quite a few crashes, which create the Gap the developers have to mind on their journey to make FoLon legendary.