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This user has reviewed 16 games. Awesome! You can edit your reviews directly on game pages.
Whateverland

It Could Be Better

This game is very straightforward through and through. The main gameplay didn't have the stereotypical, esoteric point-and-click logic and generally tells you exactly where to go. The minigames were just a collection of flash games, but did bring some variety and even creative moments to the game. The world had a unique variety of locations that did a nice job at showcasing the characters of Whateverland's quirks. The music always fit the mood and game, but it will have all looped quite a bit by the time you beat it. The story and characters are also extremely straightforward and even cliche at times, but it did keep me engaged and helped me enjoy the world. As for bad things, I have 2 big complaints. The first one is the Bells&Bones minigame. It is the main minigame, and it is extremely easy and boring. Every single game that I won, the enemy beetle on stilts would just instantly hand me the ball, and I would walk to the goal and win. Every single game that I lost was due to the enemy AI freezing up for so long that I would have to hit the X button and take a defeat. And speaking of glitches, this game will have a lot. You should never trust the game's autosaves because they will break cinematic areas, and you can expect the game to freeze if you click a little too fast. Even the credits screen glitched on me, combining the supporters list with the cast list. It was a hilariously ironic icing on the cake that made the roughly 2 hours I lost to glitches sting less. Ultimately, I'd say that this game is really only going to be fun for a creative-minded type of person that wants a 6-10 hour diversion.

3 gamers found this review helpful
GoNNER BlüEBERRY EdiTION

2 Miniscule Design Choices Prevent 5/5

Simple yet difficult gunner w/ tons of replayibility that run-n-gun fans will love. Gameplay: Gonner is challenging yet impressively well-balanced, despite some opinions I've read. Ikk takes 1 hit w/o a mask, but the player gets one that will allow them to take 4 or even 6 very early in the game. The devs knew the game would be hard, so they sparingly put out masks and hearts. Ikk has powerups that regenerate very quickly. The ammo bar is daunting, but the last shot always drops a reload, in my experiences. Place it well, and it's alright. Ikk drops everything when hit, but he's invincible until the player hits jump to "respawn." Some rooms seem impossibly cluttered, but the rapid fire powerup makes quick work of rooms w/ some forethought, all while using 0 ammo. The player sees each level before it starts, and they can simply wait for enemies to move if their positions are too disadvantageous. I like to wait and drop onto their heads for easy kills. Above all, if Ikk dies, the action swiftly starts again. My 1st complaint is that Ikk can get too close to an enemy to shoot them bc the gun goes through them. Controls: Has everything necessary, almost has everything any player could want. With more directions of aiming, I would say it controls perfectly. I've seen odd comparisons to Super Meat Boy, even though the controls are very tight, much unlike SMB. The jump appears annoyingly short at first, but you start off w/ double jump, and you can recharge your double jump just by touching a wall. Holding onto a wall also makes it easy to set up shots, due to how slow you slide down. Once you learn to use the walls and tops of enemies heads/balloons well, many new possibilities open up. Art: You get what you see. I think this style is cute. It makes truly unique environments while leaving room for imagination. Its dark color palette is very easy on the eyes. Music: Atmosphericly energetic. I wouldn't listen to it personally, but it enhances the game. Story: Who cares

1 gamers found this review helpful