The gameplay is overall solid, despite some quacks (especially when aiming to drain/execute enemies). But there is too much of this game, and too much of too many small quacks adds up to an okay experience. And after all that there is endgame/epilogue which is an endless grind... An okay game to rush through, a nightmare for people that want to do all the side content, and hell for completionists.
This game lets you ride the waves while defeating the pollution for about 5 hours, which does not feel too long nor too short. The movement feels very nice, especially the surfing on the water. The grapple's range is way too big, but it makes sense as this game was firstly a Stadia exclusive. The combat is easy but more complexity isn't needed. Overall, a good game (wishing I could put 3.5 instead of 3, but 4 isn't accurate) but not worth 30€ in my opinion (it's often on discount ;) )
I've got mixed feeling regarding this one. I can feel the love being poured into this game by the team behind it. The graphics were exceptional, and I love PowerWash Simulator, so this should have been a good game for me. Yet, its story alone is enough to make me feel like I spent a bad time playing. The main character is insufferable and her "redemption arc" didn't work, mainly because this is a 4 hours long game. Besides that, no technical issues to report besides one section (the Garden's elevator) that was laggy. The gameplay was solid. The localization (subtitles only) had some mistakes in it :/
Smushi is a cute and cozy 3d platformer in which we control Smushi, a little mushroom taken away from its home and trying to go back. The game is very cute, the controls are great and the game feels nice to play overall. The music and sound effects are simple but neat. There was to be an issue with my version of the game, where the some of the (free and included) DLC's texts were missing, a bit of a shame but the dialogs were not impacted, so no big deal.
Spongebob accidentally broke the fabric of reality ! A good reason to let us go through multiple cheerful environments. The graphics are great, very colorful and very well done. Each level brings with it a new mechanic and a new type of ennemy to defeat. This and how different the environments are, help to make each level feel fresh. I didn't really notice the music at all, so I can't say if it's any good. I wouldn't say it is as good as the first one, but maybe I'm biased. For a fun, charming and quick-ish experience, I would recommend this game; but only on sale.
If you like walking simulator, you're in for a great experience. The story was really compelling and you're plunged directly into it, with enough mystery to directly feel intrigued. With its two factions" and how they are depicted, this game reminded me of "South Of The Circle", another great game in the same genre. Finally, the graphics are good, even though the game seemed to not like being installed on a HDD.
First of all, this game is good! From the start page you can already see all the options and all the customization the game allows, with a lot of them being QoL. The game is beautiful and has good musics. The animations are solid (and can be sped up!!). It is different from the pocket monster games, from the hidden stats that are not hidden in this game (and also are improvable) to the different types and elements in it. This allows Coromon to feel fresh and unique in its own way. However, I do not like some of these differences. For example, the wildlife battles were multiple enemies spawn (up to three when I stopped), and you only send one Coromon in battle. This is part of a core problem I have with this game, it's difficulty. I ran away from pretty much no battles, having my Coromons being quite overleved, and yet I felt like I was struggling. Maybe this game expects me to grind, but it's not my cup of tea. And I am too much of a hoarder to spend all my resources (health and energy recovery items) in the first fifth of the game. Also, I felt like the game's "dungeons" (the cave and the tower on the island to be precise (without spoiling)) were way too long. I'm abandoning this game, as I don't like it enough to go on with it. However, for all the monster tamers fans out here, I would recommend trying this game out.
This game is, by nowadays standards, a walking simulator. You walk, talk (choose between emotions to convey) and sometimes interact with objects. The gameplay is a bit janky, most hitboxes were colliding with each other, which was visible but didn't break the immersion for me. But since the main focus of this game is the story, it's not like we really should care. The story is set in the middle of the cold war, with our protagonist being in the middle of the antartica, and reminiscing himself of his time as an academic, talking with his friends, love interest, and director; all while trying to complete his work. The game will make you choose between multiple important options at some point in the story, all of them making the ending more impactful and meaningful. I can only recommand this game to people that like short and story-rich games (even though I would also recommand getting it while it's on sale).
I will begin by saying that if you're a completionnist, you're in for a bad time. Having to find 5 hidden coins in each of the 40 levels + some hidden exits + having to collect as much feathers as possible make the game frustrating. Also, there is some mandatory farming, which doesn't make sense to me in a 2.5d platformer. If you're not a completionnist, you will suffer less, but the game still has flaws. The first game was an homage to Banjo-Kazooie. This one takes inspiration from Donkey Kong Country and Yoshi's Island. The former by the controls, the collectibles in each level, and the overrall difficulty. Some levels are unforgiving, and pretty much every underwater section was frustrating. Also, there was too much "wait for the platforms to allow you to pass" moments for me. The latter by using the "baby Mario" mechanic. Here, when we get hit, Laylee flies around you for a bit beofre disappearing. Two issues with this mechanic. 1/The time during which Laylee flies around you, sometimes longer than needed and other times too short. 2/The "pathfinding". She will often times dodge you, when she is not stuck on ennemies/terrain/out of bounds. Talking about OoB, I managed once to go there, because there was no hitbox on a part of a wall. Some walls/obstacles lacked hitboxes, while a lot of walls and roofs felt like they were traversable (to hide a secret behind) and were not. This makes the game feel unpolished, which is a shame, because so much effort was poured into this game, especially with each level having two versions. Each version being so different from the other than it feels like a brand new level. Other than that, the tonics are a great addition, allowing the player to change their experience. But you have to pay for every one of them. Finally, having each level put into this big and "open" overworld, with hidden collectibles and riddles in it, forces the player to breath between them, sweetening the experience.
Great things in this game : - The animations. Overall they are great and feel pleasant to look at. - The french version. As a french person, I played with the french version on. The acting was awesome (I believe they hired the cartoon official voice actors). Also there are some neat references that made laugh/chuckle. Definetely a must have if you are french. Average things in this game : - The story. As a lot of games, the story starts off great and then becomes boringly long and it feels like the game is dragging you between points to get the average play time to be higher. - The graphics. Honestly the cartoony look in this game is well done. Even though I beleive the graphics are great, it is in the "average" section because someone's reaction to graphics in a video game is subjective and can't be accounted for a great or a bad point (unless it is very bad/glitchy). Bad things in this game : -Pretty much everything else, but I will detail my main issues with the game below. -The gameplay. It is boring and bad. Hitting the ennemies doesn't feel great, the skills feel average if not mediocre or useless, the "powers" are only really useful when doing puzzles, as they are hard to actually use in battle and my biggest complain is the magic potion as it doesn't feel like it makes you powerful at all, which is a shame in my opinion. The shielded ennemies are a pain to fight without using skills (which are limited unless you abuse one skill over and over again, making the gameplay loop boring). - The bugs. The game crashed a few times (but it felt like a lot in my ~9 hours of playing). I sometimes got softlocked as characters got stuck in terrain (which felt like a pain in the bun as the game works with checkpoints, making me restart a puzzle sometimes). Finally the audio lines sometimes not working at all. - The cutscenes. They are long and slow and rendered in the game engine, which led the characters to sometimes get stuck in terrain, making it a pain to look at.