As a child, when I first got my hands on F-19 Stealth Fighter, I simply couldn't appreciate its true depth. Now, three decades later, I've had the pleasure of fully immersing myself in its brilliance. If you're a fan of stealth games, this is an absolute must-play, just with a state-of-the-art aircraft as your protagonist. The core gameplay loop is ingenious for its time: you set various parameters like location, enemy AI difficulty, and landing realism, and the game generates a unique mission with primary and secondary objectives. After poring over the briefing, you meticulously craft your flight plan and select your loadout. Once airborne, you're equipped with a suite of techniques and aircraft subsystems designed to keep you invisible. But beware: if you're detected on a high difficulty setting, good luck! As a bomber, your F-19 is slow and cumbersome, making it a poor match for the various fighters and interceptors that will swarm you. Visually, the graphics were impressive for their era, and today, let's just say they're perfectly playable. On the control front, there's no rudder support, and disappointingly, no dedicated throttle axis on your joystick, which requires some adaptation. Nevertheless, the game remains perfect for picking up and playing an occasional mission. For the best audio experience, be sure to seek out the Roland patch – using a CM32L or MT32 will drastically improve the sound design. My main critique revolves around the campaign's lack of depth. It's essentially an endless grind of accumulating points and medals without dying until you eventually grow bored, which prevents me from giving it a perfect 5-star rating. I also wished for more night missions to truly leverage the stealth aspect. However, these are minor quibbles. F-19 Stealth Fighter is a fantastic game, and at its sale price, it's absolutely worth every penny – especially if, like me, you enjoy diving deep into the mechanics of the games you play.
It doesn't come with the Manual or Keys, but I found them. The performance out of the box is quite bad, I had to tweak it a bit. The graphics are quite bad: objects don't show until they are quite close. The CGA palette is very bad, you won't be able to see the instruments easily (I play other flight sims with a CGA palette, and they are fine). However, if you find the Tandy version from the game as I did, you will enjoy a much better game. But both versions, CGA and Tandy, have a problem with FPS. The game is too slow. The sound with CGA is bad (PC Speaker). If you find the Tandy version it becomes quite ok. It has static missions and the game doesn't remember what you destroyed between missions. It has little replay value. At least it has several difficulty levels. The controls are quite bad, unresponsible, but with good ideas. It doesn't have the mission disk (they weren't released for DOS, only for Amiga and Atari ST). Go for another flight simulator unless you feel curious or you want to collect all of them. This maybe, the worst one to play today. You can improve it a bit by using the Tandy version. The Amiga / Atari ST version are much better, much better control, fps, graphics, sounds and replay value.
I've enjoyed this game a lot. It's rare a game get 5-stars from me. But this one deserves it. The gameloop is simple but not easy. In fact, 95% of times there is a solution for your problem, and 4.9% of times you can see the problem one turn before it appears. There is just a 0.01% of times where it get you. I've been hitted a lot, and I missed a lot of games, all of them my mistake except one that was an unfortunate accident. This game is skill based, and almost zero luck based. It's really well designed. Comparing this to the king, Slay the Spire, Shogun Shodown is easier simply because it's better balanced. All the cards are useful and it's up to you to create a good strategy with what you has. I have invested 105 hours in this game, and I have now all the achievements. But I'll continue playing, it has become one of my "go to" games. It's really rewarding when you have a good idea to avoid enemy attack and they kill themselves. Oh... and the MUSIC is GOOD. I'm thinking in the music of the last boss of the day 7. I love it, but the other songs are awesome too. Linux + Controller support. Good work!
The game is very good. I'm enjoying a lot even in these days, the dated graphics are only a problem when trying to see far objects. The plane controls is nice with keyboard (better with a joystick), but I miss the smootness of the Digitally Integration F-16 combat pilot, which is older. It has random missions in a bunch of scenarios, you can tweak the type of mission and difficulty. But again, that's all, there isn't a dynamic campaign at all, which is desirable in this type of games (like the DI F16 Combat Pilot - hint - I'd like to see it in GOG). I've played now around 60 hours, and I'm coming to this game from time to time to play some spare mission. It has a decent tutorial with the help of the manual, and it's easy to understand.
Unfortunately I cannot recommend Destroyer: The UFO Hunter. I've completed it all in 50 hours and I don't want to play again. The graphics and the ambient is nice. The BSO is very well done, and it support dynamic music. However is always the same tune. The idea of escorting a WWII convoy is the reason I purchased this game again in GOG... Major problems: - The interface is very bad. You will be switching frenetically between screens which aren't well organized. I would join SONAR and COMBAT tabs in just one. It's annoying how TRR subscreen dissapear just when you need to DC. - Poor shortkeys. It lacks a lot of shorcuts, like rudder full left/right/centre or release depth charges. - Voice acting will saturate you soon with unuseful information. However, you won't get target depth/noise information as frecuent as you need. And there is no way to force him to tell you. You will need to use the TRR in automatic. - Uboots are like UFOs. Uboots make impossible turns from time to time. Also they are faster in surface than most of ships, I think they reach 35-40knots while surfaced (in real life it was 18 knots). But your Flower class ships, which should have around 17-18knots, however they max speeds seems around 8 knots. - UBoots always go full and noisy speed underwater and you don't have an hydrophone for fast location! - The AI of the escorts and merchant is quite poor. Do not thrust them! These bad things are minor: - The general campaign is a little boring with the same acting once and again. The animations are creepy - The explosion sound of the merchant is very ugly - I finished the 8th campaign mission with the scores S, A, S, B, and my final score for the mission was.... C??? - Pretty unrealistic to find too many suicidal uboots About stability. It crashed me two times.
With +100 hours on this game (and a lot more I'm going to play), this is a perfect tittle to play one run from time to time. The game shows you a simple grid, which may seems child-like at first glance. But as soon as you start to play (at least in Normal level), you realize you are always outnumbered and outclassed in terms of raw power. However with your skills and crown control is extremately satisfactory to turn the balance to your favour. Especially with Judo mechs, where your job is manipulating the board to turn that enemy raw enemy power against them! It's a 60% tactical game 40% puzzle game, but randomnly generated! It has a good amount of content. Advanced edition (free DLC included) give you even more, but I would advice to disable it if you're a newbie. It also has a small strategy layer, where you customize your mechs and buy improvements for them that synergize with your general strategy. Good graphics, music, humor and controller support. If you like simple but intense turn based games, buy this! You'll love it (this is one of the rare exceptions I rate a game with 5-stars)
I've played hundreds of hours to Slay The Spire. This game is pretty far from it. While it presents interesting mechanics and multiple ways to win, they lack depth. It's quite short too. I beated the game in 7h, with max resiliense level (similar to ascension in StS). It gives the feeling it really need more content. The music is quite repetitive. But the graphics are nice, and the ambience too.
I loved my first hours in this game. The graphics and the speed feeling is nice. Very arcade and fun. There are a lot of game modes which could give you infinite hours of fun. The music is ok, others love it, but it seems just ok for me. The control is good. However it has some mistakes: 1. You'll miss is some difficulty levels. It lets you change the difficulty of the car control, but you cannot do the AI rival harder (or easier) 2. If you have a slower car than a rival and there isn't anyway to get the "slipstream" (turbo), you will never catch him, because nobody lose speed in the curves (it's not a physic based game). 3. When the music track switch, there is a small lag.