Fast, replayable, fun. I just love this game. If you know what you are doing you can complete the game easily, if not you will need to learn because this game is hard as hell. I just defeated Hecubah and the for many, many, many times she kicked my ass.... Then I started to use magic shield + the nox weapon.... And it was really difficult and dangerous... Then I started to use traps, and it was easy but really slow.... In the end I discovered that you can actually stun her with nox weapon attack + confusion... And it was finally possible to do enought damage. It was a slow but good learning process not just in the final battle but in the whole game. To my surprise it is also dubbed in my language Con mia sopresa è anche doppiato in italiano. It's not my type of game, but I still nox love nox XD.
Before we start I have to say that I don't actually feel like this is a spin-off... To me this is the actual closed ending to the original Alan Wake. The lenght is the same of 1-2 chapters of the original game, the story is connected to the original game and close the Alan Wake personal story. That's why I will not judge this as a standalone game. I also will ignore the fact that you need to buy both Alan Wake and American Nightmare to get the whole experience... because I got this game as a gift so I don't care. Still if you are not a fan I think you should not buy Alan Wake at all because a cut ending is a bad thing. Anyway I gave Alan Wake 4 stars.... yes I think American Nightmare is better than the original game because: 1. The story was already good in the original game and this is just the end of it. 2. The gameplay is less repetitive because there is more variety in enemies. 3. I think woods of the original game are boring. 4. There are less cutscenes and less linear path to follow. I think American Nightmare got the variety and the less linear feeling that lack the original game, that's why I give it 5 stars.
Before we start I still got the interplay copy of this game. if you own a mac you can still get the same mac version (using wineskin) on portingkit. For more information just look at my review of Fallout 1 here I will write some difference: - Finally you can trade with your teammates without stealing from them, and you can give them weapons and armors. - This game is huge compared to Fallout 1... the real problem is that the story is the same of the first game, without the time limit (so it is a boring main story)... But the secondary quests are awesome. - The "Hokuto no Ken" world is like the 2 season of that anime... Much less post-atomic, much more joke. There are a bunch of really funny easter eggs. - On this game you can use a car! Woah! - You can now move NPC and your companions. Like you can see there are many good things in Fallout 2 (many bad technical things of Fallout 1 are fixed) but the main bad story is something for me. Still, if you like the first fallout, buy and play this one, you will not regret it. Italiano Se possedete un mac potete avere la versione wineskin da portingkit (era la versione che c'era su gog prima che interplay perdesse i diritti). Per più informazioni leggetevi prima la mia recensione di fallout 1 qui elencherò solo le differenze: - si possono finalmente scambiare beni, armi e armature con i propri compagni senza rubare. - Il gioco rispetto a fallout 1 è gigantesco... Ma sfortunatamente la storia principale è la stessa del primo senza tempo limite. Però le quest secondarie sono stupende. - il mondo post-apocalittico non è più una landa desolata alla "Hokuto no Ken"... è diventata una landa piena di easter egg e di scherzi. Si è persa l'atmosfera originale... ma ci sono anche delle battute divertenti. - C'è una macchina LOL. - Se il vostro personaggio rimane bloccato potete chiedere ai vostri compagni e agli npc di muoversi dai coglioni. Su oldgamesitalia trovate la patch amatoriale per tradurre interamente il gioco in italiano.
This is not a long game (6h) but still if you try to play more than 2h you will start to get bored because the game is always the same thing for every level. It is innovative but it is not great at all. the best things about this game are the 2D animated cutscenes with a not bad story. Also if you play it on wine/wineskin you will get many crash every checkpoints.
Presentation Three people with little experience but very ambitious. This is the key to this game, indie to the core, but with potential that are lacking in many modern triple-A. A mixture of Devil May Cry in Oriental style with a particularly inspired art department (which resembles a sort of renaissance clergy with fantasy elements), the RPG elements with a deep enough tree full of possibilities and abilities a non-linear narrative that involves the player at the right point. This is Anima Gate of Memories, an indie I've found for pure and simple case as I tried to find something between offers and new releases of gog game to add to the long list that each player has, but that will not stop filling. Wandering desperately looking for an indie that was not in pixel art / 2D Anima Gate of Memories has come as a ray of light but clearly is not everything that glitters is gold. But we discover that even if the surface is plated, the heart is still solid gold. Defects I think the save checkpoint system is not the best thing ever made, since it slow the loading screen (and there are lots of loading screen in this game). I think that a xml/json serialization would be better instead of unity3d default PlayerPrefs. Speaking of defects is useless to hide that the visual impact of the game is not the best. It's like going back to the times of the ps2-ps3. The game still hold up thanks to an inspired artistic direction. Dubbing (yes in this game there is also a dubbing, which in fact was not necessary due to the small team) is closer to that of Deus ex 1 rather than a well-dubbing ... but I must admit that I personally have a soft spot for this type of voiceovers (which are often hilarious). Defects end here, but if after this you think this game is not worth to be played first read the merits. Merits What I expected was a simple hack & slash style game, with a third person camera, short but not too short (a 15 h game), what instead has personally given me have been so many hours of pure fun (I think 30h). The fights are actually pure hack & slash, but you control two characters, you can customize your combo through a special menu, with weapons and useful items that can completely change the fate of a game. But let’s start from the beginning with the choice of the difficulty in which the classic Easy and Normal levels are present, but Hard mode is not present , it is at this point that I slingshots on the Normal difficulty thinking that usually these games were too simple ... I was wrong. Anima Gate of Memories is tremendously difficult, but it is also tremendously balanced and is never frustrating except when it must be. It is difficult to understand what they managed to do the guys of Anima Project, that created a game that constantly breaks down the player, but at the same time takes his hand in a slow but inexorable process of learning that ends up making sufficiently strong player to continue without reducing the sense of satisfaction for defeating a very complex enemy. Even the optional and harder boss of the whole game is not unbeatable, even he fell after a dozen attempts, even he with the right strategy and learning his pattern has been defeated. Combining fine objects, movements and combos each opponent will have dead moments or weaknesses that can be exploited at the right moment to strike and win. But Anima is not only fighting is also narrative, a mystery that will take you to explore the entire game to the smallest detail, overcoming intricate platforming puzzles and defeating many mini-boss in the most wacky situations. Anima got a nonlinear narrative that give to the player enormous freedom to move within the various "levels" of the game. Soon you will have to collect pieces of memory that will tell you about life of those who then must defeat to continue and that will add to the intricate puzzle parts of the initial mystery. Few are the constraints that are put in front, if you are strong enough you may well unlock 2 ending at the beginning of the game. If you are not careful to find clues you might end up in a worst ending. You may also decide to bend to your destiny by unlocking a bad ending. Or go all the way by unlocking the true ending. You can move freely assuming that you have unlocked the seals necessary to continue and to face before the enemies of your choice without necessarily find yourself locked into an unstoppable force (it is actually possible to defeat many bosses even at very low levels). As a real RPG is capable of making the player decide which way to go, both for the fighting, and for storytelling. As a true Action is able to put in front of boss imposing able to put a strain on the nerves of the player, but always rewarding those who adopt the best strategy (which varies depending on the enemy we are fighting). As a true Platform studying puzzles that can only be overcome by understanding the right path. A hybrid which is not only the sum of its parts, supports and enhances all of its components. conclusions If you want a true indie (made from only 3 people with very little experience and without a name) of particularly high quality, with a balanced difficulty and with an eye for those who want quality and innovation, this is your title. And is also a fairly inexpensive one (the base price is 20€), as well as being cross-platform (with a Windows version, Mac, PS4 and an incoming Linux). Side note for those who hate to play with gamepad, controls are explained at the beginning of the game in the tutorial for both gamepad and keyboard after that they are only displayed as icons for gamepad, but they can be viewed and edited in the menu key assignments at any time. Having played the entire game with mouse and keyboard I can say that play with such input is very convenient. The controls are really designed beautifully. Besides, the frame rate of the game has a very good stability. My final vote is a 9.5 / 10, and I absolutely recommend it, even if you do not like the genre it might be fun to try something different and particularly rare between indie and also between the recent triple A, particularly on computers (where this genre it is rarer than on console)