Yes, this is yet another rogue-lite. The game consists of a series of semi-randomly generated fights, and if you die, you have to start over. A successful run lasts about 45 minutes once you got some practice, but in the beginning it took me more like 2 hours. Fights take place on one-dimensional stages, between 5 and 13 (I think, never actually counted them) tiles wide. Your lone character always starts in the center, usually surrounded. Enemy intents are known and you do your best to dodge while killing them and occasionally make them do the killing for you. All of this happens turn-based, zero reflexes required. Pulling of a good turn has the potential to make you feel smarter than you are, which can be pretty satisfying. The game is currently still in development, which in this case just means new stuff gets added every few months. I can't remember encountering any bugs. The controls may feel confusing for about 5 minutes, but become intuitive quickly. It does get somewhat old after 100-200 hours or so, but what kind of critisism is that?