I bought it because I remembered liking it a lot as a child. Honestly I don't know what I was thinking. The game is testes-crushingly hard from the get-go so maybe consider getting it if you want a platformer you can't just breeze through in an afternoon. Definitely couldn't recommend it for a person new to DOS platformers. You've got a big meaty life bar and just about everything in the levels can and will whittle it down. You get no breaks and frankly it can get annoying. Memorization of the levels becomes key. You can't (far as I can tell) look above you without jumping and often there are spikes or little knife throwing hands just out of view slice away at you when you try and check the ceiling for goodies. Not like you can just not do it either; you need to open all the animal cages in a level to be able to clear it and whatever health heart or powerup that MIGHT be there is all but necessary to keep going. Monster Bash is certainly awful pretty though. Probably the nicest Apogee jumper to look at. The cool Halloween decoration style levels are neat and spooky and the enemies within are at least graphically well designed. I especially like the zombies who explode into gore and a rolling head Really speaks to the thrill seeking 13 year old in me. The sounds and music I have no strong opinion on. I suppose they serve their purpose but neither left a lasting impression on me. Buy it if you're a nostalgia goober like everyone else on this site and it's on sale, but only play it if you're very patient and at least a little experienced in the kind of hit detection/hidden path bullshit DOS platformers like to pull.
2 has some pretty dang cool sprite work. Feels a little clumsy and mediocre as platformers go. 1 is a goddamn shitshow. I wouldn't have played that crap as a child and I was a really dumb child. Probably don't buy if you don't have nostalgia value or will get it in some bundle deal with actually good stuff.
Love for sail isn't my favourite adventure game, but it's up there and it's betters are few and far between. Larry 7's comedy is risque, at times scatological and puerile and in no way is that a bad thing. Larry's still the largely unsympathetic sleazeball he turned into with the later games, but I don't find the game nearly as mean-spirited as the previous game. Maybe I'm just distracted by the cartoony graphics. Which are really nice, by the way. I also want to give Larry 7 big props for it's user interface. It's a perfect marriage of the intuitiveness of the point&click/verb list and the possibility of the noble text parser. This model really should've dominated adventure games instead of the LucasArts style verb coins, and the simplistic click->preset action style for stupid tiny babies. The GOG release is actually my first time playing the game with voice and I'm thoroughly surprised to genuinely enjoy, for the first time ever, the voice acting in a game I've previously played with text only. Some of the accents seem to veer from country to country, but that's not really even complain-worthy. The voice work is consistently good, with Neil Ross' narration lifting the quality to excellent. P.S. I find it a little strange that GOG gives a pdf image of the Cybersniff 2000 with the game. Maybe an update to that is in order once smellovision becomes a regular feature in home computers. Bless your GOGgy hearts for trying, I guess.
The only reason I bought this game is because the pack it came in was exactly one cent cheaper than just buying Love for Sail. I can't recommend this to people who liked the old Larry games as the gameplay is entirely different and of poor quality. I can't recommend this to people new to the series for the same reasons I can't recommend a bumper car for someone who just got their driver's license. The target audience for this game are people who like arcadey, repetitive minigames, but not very good ones, risque comedy that's, at best, forced and seeing a couple of cartoon boobs maybe. If you belong in that group hit me up on ebay! I have a box of rattles and keychains I've been trying to shift.