It's an iconic game, and it will always be iconic. Holds a perfect balance between a more RPG heavy Immersive Sim like System Shock 2 or Deus Ex, and Doom 3 for example. It atmospherically ventures into the spooky, the cozy, the cold hardness radiating from the scientific areas, and can pull the player into downright cognitive dissonance when it comes to how the game portrays the childhoods of the little sister. The systems in the game mesh together like cogwheels, the soundtrack and sound design is very fitting, and supporting of the game. Enemies are varied, but kept to a moderate enough amount, in numbers and in types, as to not be overwhelming. Tactical placement, and strategic thinking always wins, therefore the game challenges your planning abilities, which leaves the player with endless possibilities. Play it your way! There's a plethora of ways in which to fight the enemy. It starts with the humble wrench, which can be a indispensable tool for dealing with enemies, then there's your known and loved arsenal of guns, a crossbow, grenade launcher, and a chemical thrower; all with three different varieties of ammo. Then there's the camera, which lets you research enemies to get various bonuses. On the more magic like side you have plasmids, which toss, burn, freeze, shock, enrage, control, and veil the enemy in a thick cover of very aggressive bees, among other things What turns this game from merely a great game into a masterpiece is the setting. Rapture, the underwater city in which Bioshock takes place feels like a living, breathing entity, and much of the story is told by showing, rather than actually telling. Never before has Art Deco been used this effectively. Not much to complain about when it comes to the technical aspects, either. The odd crash here and there, but by far not as often and severe, than what other reviewers have written. It's a classic. Get it now! Alternatively get it it when it's on sale!
This game should be good on paper, but it just feels off. Movement is floaty but slow. The Guns feel underpowered even when upgraded. Enemies tend to be bullet sponges. Projectiles fly too fast. Your boost and bullet time powers are too weak or rather too infequently usable. In short, a very unbalanced game. The level design was, all in all, a pleasant surprise, though. It gradually became more and more fun and aesthetic, except for maybe the last three levels, which were needlessly spacious. Sound design and music rock. They straight up rock, and it's a shame that the booming sound effects don't reflect in the effect the weapons have on the enemies. A little less synth, and a little more real instruments also would have made the soundtrack even nicer than it already is. I found myself bobbing my head to the tunes almost constantly. Regarding your Arsenal, and the visual styling overall, all i've got to say is, that this is a 90's teen edgelord's dream, and i kinda love it for that. Mall Ninjas rejoice! If the game had better balance, i would give it a 4 in a heartbeat, but as it stands, this is a slightly strong 3.
This game truly deserves the name "Jagged Alliance". Not a real time tactics game, trying to reinvent the wheel. Not a cheap knockoff of Jagged Alliance 2, but a game with its own soul and feel. It felt great to play through this, and - just like its predecessor - it's gonna be one of those games which i'll come back to, and re-install time and time again over the years. My only complaint would be the kind of lifeless, and, when looking back at Jagged Alliance 2, inacurate design of the mercs. Other than that i would recommend Jagged Alliance 3 to everyone who has even the slightest love for all things military, for turn based tactics, light strategy, and a whole lot of personality, 80s to 90s action movie style, and a refined gameplay loop, which has remained mostly untouched. One great addition is the weapons modding, as it makes multiple play styles viable. Get it now, or Shadow's gonna appear in your garden, and you'll never know it!
Those liberals, and righties know nothing. This game is an absolute masterpiece, and it doesn't matter who they thanked in an award speech, or if their political views conflict with your agenda. I mean you can listen to Wagner, or appreciate Leni Riefenstahl's distinct visual style without supporting their views, and that's what i would suggest to all of you boomers trying to half-heartedly lower the review score. Of course, i *do* support the views of the developers, and i would like to thank the Paris Commune, Marx, Engels, and Lenin, not only for what they did in their lifetime, but also for making the existence of this game possible, in the first place. If you found Planescape: Torment even somewhat good, you will love this game, and if your own belief system clashes with the Devs', remember that you can play as a horrible fascist, and bland turncoat-liberal, if you want to, so there might also be something you can identify yourself with in this game. Politics aside, the music is absolutely wonderful, and fits this game like a latex glove(the smallest church in saint-saëns can make you laugh AND cry). The game looks like a moving painting, and the writing is beyond superb. If you were looking for tactical combat, or if you don't like to read, you're a moron, and you should still play the game!
Beautiful art, absolutely great soundtrack (buy it!), gameplay hard as nails. Adamantium Nails! Some unfairness is encountered in stuff in the foreground, like trees, courtains etc, making it impossible to see, and all those puffs of smoke and dust, together with filters and other visual bells and whistles, really making the screen overly crowded. The rng aspect of the game also had the potential to make me rage really, really hard. Other than that, it was great fun. Only play if you can endure some frustration, and/or if you have a controling device which is hard to break. I recommend an xbox 360 controler, despite the horrible d pad. Have fun!
Loved the game. Great graphics, which even run on my potato laptop, wonderful music, okay character development, and the puzzles are neither to hard, nor to easy. I have to deduct 1 point for not including the german version, which i consider to be the original version. I know, it's because of some license BS, but it doesn't seem like GOG even cares anymore.
It's been over a year, since i've played through this game, but i vividly remember the detailed and flavourful world this game had layed out before my eyes. You could spend a long time in the starting area alone, examining items and even getting some backstory with it, told by the protagonist. The Graphics are beautiful for the time and have aged well, being they are pixel sprite based and well made from an artistic point of view. What stands out most are the rotoscoped animations, which make the characters move in a very fluid and lifelike way. The Sound was generally well put together. Music sounds very fitting, although not too memorable; sound effects sound like what they are supposed to. The only thing that can be considered a weak point is the voiceovers. The more unimportant side-characters tend to sound a little uninspired or maybe just unexperienced. This might pass off as early talkie game charm, though, and it certainly felt that way to me. It's a matter of taste, i guess. The Gameplay is pretty standard point and click adventure fare. No big surprises i can remember in terms of playability and function, as far controls go. Some puzzles were pretty hard, bordering on the absurd and pixelhunting and mindbending ist often obligatory. Something for very creative problem solvers, people with accurate eyesight, and/or people who aren't too proud to look some things up in walkthrougs. The Story is nothing too special at first, but captivating none the less, in part due to the beautiful dialogue writing making the characters come to life. There is a major plot twist. A very unexpected one. I won't spoil anything. In conclusion, all i can say is: Have fun with the game. I got as it was still free, but i would be willing to pay the full price for it.
Holy moly. I'm way too exhausted to post a real review of this game, after i've binged on it for a good 5 hours. All in all it's a great game. Micromanagement was kept to the bare minimum, which makes the game flow like a neverending stream of quicksilver out of a teflon gravy boat. Fights are fun and tactical, as ist conguering trade outposts and the likes. The dancing minigame is not my favourite, although it doesn't really dampen the high you get by playing this game much at all. I much rather give my enemies a good whacking and make them walk the plank after boarding their ships. The graphics may not be crysis level, but they are colourful and bring the cartoonish pirate style across beautifully. The controls are responsive enough and do their job. One of the things i like the most about this game here is the sound design and music. Both are used sparingly and non-offensive in the best way possible. You get the odd music queue when sailing by ports and, of course, these queues are always referring to the nation they belong to. Sound effects, may the be sparingly used, are leveraged to their fullest potential. Soft winds blowing, calming sounds of the waves, sabers clanging against each other, rumbling canon shots, which smack into the enemy ship with full force, hurling crew and freight into the ocean, whooshing and screaming. I got this on a sale, but even at full price i would more than recommend this gem of a game!
Solid game mechanics, pretty good art, some amount of depth and challenging your memory when having to remember the girls' preferences. Also decently arousing when you un-censor it by a inserting a simple text file into the hunie pop directory, if you're into hentai. Also, i like the upgrade system and the combos in the puzzle parts. Only thing i don't like about the upgrades is, that you hit a ceiling pretty quickly. All in all, it's simple, cheap fun. I reccomend it to anyone into candy crush-esque puzzle gameplay and/or hentai.