I loved the original Hollow Knight. But I feel Team Cherry either didn't care or didn't learn from some of the issues the first game suffered from. This game looks, plays, and sounds great! But what really killed the experience is what happens after you die to a hard boss. Challenging bosses and enemy rooms are great! But having to spend a lot of your time running back a long ways (sometimes more than one area) just to get creamed again isn't fun and a complete waste of time. Another issue is the fast travel. Why does it always have to take so long just to get somewhere? Why can't we just have something simple and convenient like fast traveling from the benches? It all just seems like pointless time padding in a game thats suppose to be loaded with content and enemies. I'm glad Team Cherry had fun making this and I respect them for selling it for a very reasonable price. But this game just isn't for me.
This looks ok from an artistic perspective but its a terrible videogame. After the "shock value" wears off, you're greeted with a boring, trolling experience. When you're not wandering around trying to find out what you need to do, you're getting killed by some unavoidable trap or put in a situation where you possibly would have to take a death just to try to figure out what the game wants from you. The environments look the same and everything blends together so finding macguffins or collectables becomes a real chore.
This looks ok from an artistic perspective but its a terrible videogame. After the "shock value" wears off, you're greeted with a boring, trolling experience. When you're not wandering around trying to find out what you need to do, you're getting killed by some unavoidable trap or put in a situation where you would have to take a death just to try to figure out what the game wants from you. The environments look the same and everything blends together so finding macguffins or collectables becomes a real chore.
Pros: The encounters and gunplay can be fun at times Hell looks good! Some pretty good atmosphere Cons: Easilly the worst shotgun in any doom game. Still WAY to dark! Listening to PDAs for storage passcodes Flashlight battery is still a crap mechanic Environments are very similar, boring and claustrophobic. Though Hell was really fun. Not a terrible game. It has its fun moments but I was glad when it ended.
Any game that forces you to look up a guide or can soft lock you, is terrible. After the slog of getting to Hong Kong and spending an hour or so just looking around, I thought to myself "Im bored and this game is terrible". If you haven't played this before, save yourself that experience and go play something actually fun.
If you value your eye sight, don't play this. The bloom is VERY overwhelming at times with no way to turn it off in the settings. Turn off shadows if you want to see anything in the environment. Also, the ranged enemy encounters are pretty bad since you're almost always going to take damage regardless of what you do. Not sure if the original System Shock was like this but this demo gives me no confidence in the full game remake.