Not amazing
One of many games coming down the pipe that focus on 'difficulty' involving permanent character death and slow progression. The problem with this game is there aren't truly any difficult challenges to overcome. All of the battles have an obvious solution, and all of the party members have a clear role.
The 'challenge' comes from the absolutely random events and artificial difficulty thrown your way though piss poor balance issues. Certain characters are useless in certain party formations, but to fix this if an enemy changes your formation takes 3-4 turns all the while each turn ends with the enemy further breaking your formation. Stronger enemies get 2-3 turns in a row to each of your turns, often stunning or disabling characters during their series of turns and locking you out of play.
The random objects found while exploring have zero benefit to the player, but massive downfalls. At best you might uncover a treasure trove of gold that only benefits you slightly between missions. At worst, attempting to loot a chest could completely cripple your entire campaign.
There is a good RPG buried in here, but it's covered in six feet of poorly designed random bullshit.
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