Dungeons II was a better game with less bugs. From attacking through walls to bad pathing (heroes can walk around a tar pit down a single tile wide hallway and other bad pathing models) this game was not ready for release. Heck there is even a joke about it in the game calling it a "release with hair on its' chest". However if you only play the campaign or skirmish mode on normal difficulty you will likely notice none of these things. If you enjoy Dungeon Keeper, this is no Dungeon Keeper II. It is like how Diablo 1 atmosphere is nothing like Diablo 2 even though the games share many mechanics. Where Dungeon Keeper II had the right mix of humor and seriousness, Dungeons III just feels like a bunch of stale joke (which many were recycled from Dungeons II). It had some fun concepts that needed polish such as the right hand henchmen "Talya" (being only useful in the opening of a skirmish on Diabolical difficult, never put points into leveling Talya, even the first level is useless) which could have gained from having an indpendent tech tree with real varibility depending on play style and strategy but the game was too caught up on trying to be league of legends warcraftian lite with just a touch of a dungeon managment game. Trap balancing is horrible, challenege is front loaded as a room of 4 thrasher can deal with almost anything, a room of 4 icy thrashers can deal with anything, a long hallway with one icy rolling stone trap and a few icy crushers can kill a swarm of a 100 elite heroes in one click while automatic traps take a ton of resources (evility, gold, tool boxs) just to get off the ground. In short too many bugs, balance issues, and stale humor will break immersion. This is not Dungeon Keeper II, this is league of legends and warcraft in a Dungeon Kepper trench coat.