I stray away from games that are being sold as unfinished products, but I am a huge sucker for the 2d graphics revival in indie games as of late. Dead Cells has been nothing but a pleasant surprise and each update continues to make this a winning game. -The core of the game is it's combat. It is quick, fast and unforgiving. All actions are smooth after the 15-20 minute learning curve (shorter if your used to such games.) As many have said, it is a mix of metroid and castlevania in both difficulty and style. If you are a fan of either series, you will not be disappointed. -Game mechanics and objective is simple; fight, die, repeat. It sounds poor in written format but in execution it has been a fun ride all the way through. If you are one that get's upset after multiple failures, or looking for a linear "play till the final boss" kind of game, stay away. -Story as far as I can tell (I have not completed the game) seems very flat and non-adventurous. This is not a negative because this game was made for the rider, not the narrator. If story-driven is your thing, avoid. If you are looking for quick, fun, and adaptive combat, this is for you. I know. The game has the label of pre-devlopment which sounds to me like a good way for a developer to squeeze cash from people for unfinished quality, but that is not the case here. The developers are actively supporting this title and are very receptive (from what I can tell with the update notes) of their player. This has been my only good experience with a pre-development title as of yet, and would gladly pay full asking price for this game again.