SGW3 is a game with great potential but it is ruined by a low budget. This is an AA game and it's seen in various places. There are a ton of minor bugs - collision problems mostly. During my playthrough game crashed twice and despite turning the music off it still was played after half-time of loading while playing Sabotage DLC. Despite bugs, this is a good, very good stealth sniper-focused FPS game. You can go guns blazing to every place with enemies but this is a quick way to die. The game gives you the opportunity to scout for enemies using drones and "investigation" skill so popular now in gaming. Finding a good sniping spot is also crucial. Like always you have to take into account the wind and distance but the third game from the Sniper Ghost Warrior series offers you full freedom in choosing a sniper rifle and optics. From a bad things - the game does not have many missions, and many of them focus on sneaking with a pistol in your hand through camp/facility rather than actual sniping. The game is a semi-open world - 3 locations full of question marks and enemy outposts. If you want to clear all question marks on the map you will spend on this more time than playing the main plot + side quests. Also clearing enemy outposts has no sense. Your allies will not capture it, the enemy will respawn there asap, and with more than enough resources you need you can find clearing question marks. To be honest I was disappointed by the plot endings of all - the main game and both DLCs which do not provide straight endings but short cutscenes with some dialog, an end-mission screen (credits in the main game), and the player is thrown back to the game world just like he/she finished another mission. No conclusion or anything. Localization is the most disappointing thing for me. SGW3 despite being developed by a Polish company has an initial script in English.
Compared to the first game NecroVisioN: Lost Company some things do better, some things do worse, and some things are the same. This new balance of better and worse sets the same rate as NecroVisioN. NecroVisioN: Lost Company focuses more on the IWW setting and gameplay which is for the better. There are also new weapons and enemies which is also a plus. Interestingly, Farm 51 added new vehicles also. Annoying and making me dizzy 2 levels of flying on a dragon are replaced by a surprisingly well-done level where the player controls the plane from the IWW era. The player will not have the opportunity to use the "walking tank" from the first game but there is a level where the player can drive the FT-17 tank. Unfortunately, tank controls and the whole level where the tank is in use are done badly, the level itself is also long and boring. In at least half of the levels, the player has NPC companions but their AI is poor and NPCs are mostly annoying. Ally NPCs are almost always focused with submachine guns which shoot full auto non-stop with the aim of Terminator, while in melee they are useless. Also, NPCs fire can hurt player too so you need to be careful not to get into their line of fire. They are aiming and shooting at the enemy even if the player is in the line of fire. I died a few times because the allied NPC was shooting the enemy which I was hitting with a melee attack. 4/5 of the game is focused on IWW-era fights as I mentioned earlier and this is fine. Thanks to this boss fights are interesting and sometimes require thinking outside of the box. The last 2-3 levels are with vampire tech. This is done the same bad way as in the first game. Gameplay goes mostly to smashing melee attack with Hand of Shadow and bosses are just big bullet sponges. And about the Hand of Shadow - a bug that prevents from selecting HoS type is still not fixed! The plot wasn't a great script in the original NecroVision, but Lost Company is even more average. It's cliché as cliché can
Firewatch is a great game in its genre. The gameplay is simple and quick to learn after you configure keybindings on your own. Sprint on 'R' and 'LShift' to use radio is weird. There are also a few bugs - you can see today that this game was done by a small studio, using Unity in 2016. Stylized graphics look fine but this trick doesn't entirely cover that is a little outdated and raw in some places. But for me, this doesn't affect in any way on final score. Those are little trifles that I can ignore. What is most important in an adventure game like this is the plot. This is, not great, but very good. There is a mystery in these woods, there is Delilah who we don't know actually who she is. The resolution to the story is interesting both as a story finisher and as an experience. To understand why I describe it as an experience you must play it yourself. I just say that I never even thought that you could end a story like this and it will still be a great ending. Voice acting is also great - it's the theater of almost only 2 actors and still, it is amazing. But there are also little flaws. Most importantly - too much walking. Sometimes it's almost like in a walking sim. No music(which also is great but there is not much of it), no conversation with Deliah, just the sound of the forest, players' footsteps, and nothing else for sometimes even 10 min. Second, our choices do not really matter in the end and also third, which is a result of the second - if you expect multiple endings you will be disappointed. Finally - the length of a game. The story is for about 5-7 hours, with exploring and all conversations. Expect the main story the forest has nothing interesting to offer, nothing to find while exploring, and no side quest. Considering that at the end of May 2025, this game cost about 75-90PLN (~20-25 UDS; ~17,5-21,5 EUR) on GoG and Steam is way too expensive. Luckily I got it at a discount and I recommend waiting for such because this game is often on discount on the
It would be a great game for a minimum score of 8, if not that many bugs. Start with setting - this is amazing. The technology of the First World War mixed with demons and dark magic from Hell and vampires. For me, it's a great mix, especially when magic is not overpowered and is on the same power level as technology. Thanks to this, we encounter various mix of enemies - from German soldiers next to zombies and diesel punk experiments, through vampires with tech-magic mix to demons from Hell itself. As the story starts with "simple" horrors of the IWW, it comes to a fight between vampires and humans trying to stop Armageddon. This mix also gives player two different sets of games. At the start, we are using human tech weapons of the IWW era - pistols, rifles, machine guns, grenades, etc, but after we defeat the boss in about half the time of the playthrough, we will receive Hand of Shadows gameplay feeling changes. Player will be now using only vampire tech one-handed weapons (mp, shotgun, grenade launcher, and flamethrower) for right hand, and Hand of Shadows, which is for melee, spells, and it gives player life steal ability, so no more medkits. Gameplay is more dynamic and aggressive. Fun factor and gameplay - it's good. It would be great, but many times it's hard to estimate if the enemy is hit, sometimes the weapon is not shooting exactly where croshair points, and with melee hard to estimate how long our range is. The biggest problem is bugs. Little ones like typos in subtitles or not matching dubbing with them, I can get over it, but ones like a lack of ability to change to a certain weapon are not acceptable. I played the version from GoG, which is supposed to have the latest patches (if there were any), but the lack of a button where I can equip and switch between different variants of Hand of Shadow is very bad. At all, there are 3 variants, but there is no button to switch between them. In options, there is no button to equip HoS. It makes 2 big problems
I knew this game only from some trailers and I bought it a long time ago basically because of its setting and price. I expected many investigations. Like player will be some kind of futuristic Sherlock Holmes in NeoKraków. It came out different but it's still great. The graphics are very nice, gameplay not very hard. The horror factor also is not quite high which for me is great. The most important thing - no jumpscares! The story is interesting but most of the time player can have the feeling that is wondering blindly. Everything gets clear and connected at the end. It's also good to do some exploration of the tenement building in which the game takes place. Talks with neighbors are interesting, there are a few creepy places and one-two side quests. All this can be missed if players don't stop and start exploring the building at one time because besides one side quest (which can be triggered during the main plot) plot is linear. Overall very climatic and interesting game.
DEI ALERT Only for games fans, and considering that I play it in 2025 more for Netflix show fans. And of course for lovers of Gewnt multiplayer game.From the plot perspective action is set during events shown in Withcher's books, but the story is mostly altered and many times it contradicts the events and facts from the books. The good thing is that the game has many plot choices, which have consequences later. Gameplay - its basically a single-player Gwent with text boxes which reminds me paragraph game. The game shows the player a text box with 2 or more choices. Some of them have described instant results (mostly resources or army morale), and some of them will have results later. If someone is allergic to DEI should avoid this game. Plot and characters have a strong influence of early DEI influence on gaming. Music is not good not terrible. As a Pole and fan of Polish dubbing, I can say this is well done.