Not for perfectionists
A very simple, fun, chaotic and challenging game. Tracks are designed to be annoying on purpose with many creative obstacles. Dogs, pedestrians, soldiers - everybody is out to get you. And of course there are the opponents. Bumping into them will send them flying, but they can do the same to you.
This game features the most absurd rubberbanding I've seen in a racing game. You can lag 1 minute behind and still win the race. But honestly, it's required, because you will be flying off the track a lot, so the game gives you ample chances to recover.
The controls are responsive and physics are good, although chaotic. Every smallest pebble is a hazard and sometimes you're not even sure why your toy car ended on its roof.
Races are long. 5-8 minutes long. Perhaps it would be unthinkable in other racing games, but here something interesting is happening all the time and it honestly feels just fine.
The Championship mode consists of 10 tracks, unlocked in order of simplest to most complex. After each race you get money and score. How much you get depends on track difficulty and your final placing. Money is spent on upgrades - tires, engine and nitro. The simplest upgrade system imaginable. Score is cumulative and is needed to unlock the next tracks. You don't need to place 1st in a race to unlock the next track, you can "grind" the score by replaying the tracks multiple times. The last, 10th track is the exception, you need to WIN at least once on every previous track to unlock it, which is something I simply cannot do. The later levels are seriously hard. and opponents appear to drive better too.
One complaint I have, and the reason I only give 4 stars, is the confusing layout of some tracks. Sometimes you simply must know the track by heart and know where you're supposed to turn. I don't think that avoiding getting lost should be part of the challenge.
Music is 10/10 and a great part of the charm of this game.
21 gamers found this review helpful