

A variety of weapons, perks, a main hand, offhand, and a two handed weapon are what make up your arsenal, which could be melee or range based. It uses the darkness in the dungeon as a part of either powering you up or weakening you depending on what build youre going for, same when you are in the light. All the sounds and effects are crunchy and you can see, hear, and feel the impact of your attacks as well as the enemies.

The title pretty much says it all, the movement is stiff and the actual fighting demons is less of a challenge than fighting with the game to do what i want it to do. The story is something you could completely choose to ignore, and the acting is just absolutely awful, there were assets reused for random enemies that were used for one of the main characters which makes no sense in terms of plot or mechanics. Overall awful game, I'm sorry but I cannot recommend it nor do I have any suggestions to improve something that is just fundamentally flawed