And now I have to thank those activists trying to censor video games for having the opportunity. Kudos to GOG and the developers! What a fantastic way to get even! Also, I have found this tile-matching game very addictive... a week or so of almost no sleeping lol! Give it a try and keep in mind that this is the light version... easily patcheable to get the full experience!
And 1 full system crash... Tried everything and nothing works. Have this in mind when the new LotF comes out. In the good side, graphics are good, and ultrawide screens are supported. FPS between 60-120 on a RTX2080 Super at 3440x1440. Everything maxed. So that's it, too bugged to my taste especially the final levels... yet I managed to finish it... that has to mean something right?
First some tech facts about my potato so you can decide if your potato is up to the task: i7-9700K CPU 3.60GHz, 32GB RAM, RTX 2080 SUPER 3440x1440 All settings to max and DLSS Quality: around 60fps most of the time with some occasional drops, especially in crowded zones (down to 44fps)... but when the screen is flooded with rats by the millions and whole buildings are crumbling on top of Amicia, I saw some nasty drops down to 30fps. DLSS set to Performance really helps to keep stable 60-70fps + No crashes, 0 bugs, this game really is a finished product! All hail Asobo Studio! + Kudos to developers for supporting Ultrawide screens and PlayStation controllers + Trully remarkable graphics and soundtrack + Once again, congratulations to the French voice acting team! An outstanding performance that kept me totally captivated till the end. - Lip-synching though, is not that convincing - Some cords are just straight lines poorly designed in Paint and with the worst animation I've seen since the Atari 2600. You will see this ugly animation no more than a couple times and for less than a second, but this game is otherwise flawless and deserves better. These 'lines' needs to be fixed or removed totally! It took me 48h to complete my 1st playthrough... picking up flowers and feathers, and taking a lot of screenshots, and killing them all!
Kudos to the devs for ultrawide monitor support: 3440x1440 120fps played on an RTX2080Super Native support for Xbox/DualShock controllers I started this game curious about aesthetics and expecting some kind of childish action-adventure game... what I've found is deep lore and a full-fledged RPG. By the second room, I was already charmed by this world with minstrel mice and pirate frogs, that's what I call immersion! NPCs are interesting and well-written, and if you wanna go deep into lore you can just follow footnotes to your heart's content. You can always dig deep in dialogs to obtain secondary quests and interesting pieces of story, but it is possible to breeze through the main questline if you choose to do so. And if you get lost... you may want to check your map in front of a candle... ;) you owe me 2 florins.
...to make you actually care for your character, that's it. This game is outstanding, take my word and buy it, you will like it and you don't need to thank me later. It is dirty cheap anyways. (Disclaimer: I have never played a GTA game, and never will cause I'm not interested in play as a criminal) Sleeping Dogs has lots of features that CP2077 hasn't, these are some I could find: + 3rd person camera, way better for close quarters action and shootouts + Strong kung-fu police story, and as I said it makes you really care for your actions and your character + Kung Fu style combat, similqr to Batman games gameplay + Crowded lively Hong-Kong where you can actually buy food, tea, stuff + Got nice looking outwear right from the start... yeah you don't have to walk around dressed like a fuckin clown like in CP2077 (luckily you cannot see yourself most of the time) + You can save outfit sets + Some outfit sets come with perks, including CHANGING YOUR FIGHTING STYLE! so, if you like drunken boxing just change clothes and voila, go have fun with the all new set of animations. + Reflections on the mirror of your apartmentS with no button pressing (because event managing is too hard to CDPR)... also plural, cause at the beginning having multiple apartments was impossible + Driving on the left side of street is weird but pretty immersive + There are other bikes in the street, a little thing also forgotten by CDPR + You use a helmet while riding bikes, security first + You can swim, water is afected by bullets (this and missing self-reflections are the two things that bitters me the most in CP2077) + You jump off cars/bikes to hijack other cars at full speed + Car chasing is a thing, in fact, there is a lot of car chasing and street racing + You can drive boats too (it seems water is mortal enemy to CDPR) + As a cop you can show your badge to get a car politely and turn on the siren to get the traffic out of your way ...and the list goes onm but my character count is over!
This is a solid FPS with very fun swordplay. I found the storyline very interesting, but the narration is a little bit disconnected to my taste. By the time I finally put all the pieces together I was really hooked and the ending did not disappoint me, in fact is kinda poetic. The main character Lo Wang steals the show with his funny one-liners that made me giggle more than once (whitout taking the player by the hand) and Hoji's jokes just hit the spot. Graphics are just serviceable, said that, I rember a couple very beautiful landscapes that made me stay still for a while. In the VERY positive side, it offers ultra-wide screen support, no drawbacks. Played on RTX2080 OC Super @ 3440x1440 120fps stable, all options maxed. Other good point is that I found no bugs, but be aware of killing all the enemies on each room because sometimes you'll get stuck if you fail to find and defeat them all.
IMPORTANT!!! If you notice stuttering go to video options, switch to a different resolution, wait to refresh, and then switch back to your desired resolution. This way I got smooth animation at 60fps (fixed by the game) on an RTX2080 OC Super at 3440x1440 (and kudos to Spiders for supporting ultrawide resolutions). THE GOOD: Old style RPG with a compelling story and some pretty interesting companions (except for Sybil of course, she's just one nice lady). Decisions will affect your appearance (which is awesome) and the endings you will be able to unlock. Combat is decent, I played with a controller and it feels a bit clunky but serviceable. There is a little bit of backtracking, but nothing annoying like in "Mars: War Logs" so I think Spiders have made great improvements in this regard. THE BAD: For me, it was the soundtrack: kinda repetitive and uninspired, fit to study or sleep but not for the environments presented in the videogame. The lowest point was when they presented the most epic encounter of the game using some quiet and relaxing music. Not bad music, but it feels totally out of place when your adrenaline is supposed to be pumping up! THE UGGLY: I played in max difficulty (Captain) and it is fair with the player until the final boss... then I felt the spike! and when I finally beat it I didn't get the achievement... not that I care too much but if you do, well now you know it could happen to you.
IMPORTANT!!! Annoying stuttering with this game can be easily solved by modifying this config file: C:\Users\[YourUserName]\Documents\Mars - War Logs\graphicconfig.txt Change the REFRESHRATE parameter according to your monitor refresh rate. (I get 80fps on a RTX2080 OC Super at 3440x1440) Surprisingly enough for an old game, this one supports ultrawide resolution so kudos to Spiders for not being lazy as most AAA video game developers. BUGS: I fell off the world once and had one game crash. Other than that I had no technical issues at all. It took me 41 hours in Extreme difficulty to finish the game with most of the secondary quests cleared. There's a lot of backtracking and enemies respawn often, this can be annoying if you don't like the combat (cause stealth is not always an option). I like this kind of sci-fi story, it is well narrated and interesting enough to keep me glued to the controller till the end. About combat, even if mechanics feel dated, there is one thing I really liked: If you are facing several enemies at a time, they won't take turns to give you time to react, they will attack you with no mercy even if that implies to hurt their own teammates, so you can take advantage of that, give orders to your companion and most of all use your brain and plan accordingly before fights. I have to say I liked it: it's short, it's cheesy and it's fun. The most important thing to me is that Mars Wars Logs has soul, that old RPG flavor that is more and more difficult to find nowadays.