

The campaign is full of character and made some modifications to the main map that make it more playable. The starting map is different than the warring states period with the map starts with rebel and neutral Han empire cities that serve to drive conflict in the center of the map rather than building temples out in the steppes or mountains rather than other players cities. In addition, with the scripted events and river modifications enable make it easier to seize territory. The DLC also has modifications to the core game play with the introduction of ministers as a part of the policy that can buff or debuff your empire. There are marriages and prisoners that serve to make sure you have characters to fill those offices, lead your armies and govern your cities. There are also a number of changes to the diplomatic options to enable the transfer of forces to other factions so that your conquered factions and allies can stop being bulldozed by other factions. My only complaint is that beyond the leaders and tribal units the tribal bonuses feel a little recycled compared to the core game and DLC, but considering the diversity of tribes is not that big a deal. Overall a great add to a great 4x game.


This game is like PG2, but some of the units have sightly different abilities so it creates a different experience with simular content. The game is also heavily campaign oriented which can be fustrating if you are looking for a more one off experience, but if you want that style of game PG2 is probably what you are looking for.

I would call this game a tactical puzzle style game. Its gameplay is solid, and the chracters and enemies feel fresh and different. The only issue that I had with the game is that some characters arrive so late in the story that grinding them to catchup is a pain.

Its a great 10 ton style shooter, solid character progression, you can sitdown and play and be done in less than an hour. The survival mode is a nice addition, but doesn't weigh the main game down. The enemies are fresh and logically deployed across levels. Overall, if you like 10 ton games this is the Rogue-like one.


Pretty much sums the game up. The story is a retelling of Heart of Darkness except where Apocalypse Now went to Vietnam, you are going to the Middle East in a postapoc sytle scenerio. Its faithful the to original material, with solid art direction, attention to detail, and voice acting, but don't expect a tour de force. The gameplay is Gears of War. Expect for it to feel cluncky and akward at first as the game is designed for a gamepad or controller. You have the options to go left/right, up/down during combat, but you are on the railroad in terms of picking the style and location of your fights. There is a big improvement on environment manipulation over Gears of War that is nice, but you are definatly playing a reskined game. Overall not a bad game, but I wouldn't must buy unless I really loved either Gears of War or Heart of Darkness.

The same is bug free and the gameplay is amusing. That said the crafting and grinding system that is talked about is worse than most peer games. To put it simply your crafting and grinding ability increase geometrically, but the requirements for more powerful equipment, more dungeons, more characters go up exponentially. In addition, the town management aspect is underdeveloped and random. You can get the same quest twice and complete it the same way and get one negative and one positive outcome. Questing is also railroaded with no ability to turn down competitions or impetus to turn down side quests. The main line quests start out logically developing the town, but turn into random turbo grinding for certain mini-boss enemies that randomly spawn in certain dungeons. There is a lack of micro control in places that feel like it should exist given the few heros and parties that are simultaniously active. There is little player controled about fashion competitions and dungeon gathering and if you were constantly referencing notes and wikis it could make divine a solution, but really it feels like it is just adding to the grinding. Also the crafting interface while simple is so poorly layed out and unassisted that it distracts from sending your heroes to the dungeons. This is mitigated by the fact that only potions and mana are capable of being used on active parties, and heroes will frequently fail to potions and die. Overall if you loved Graveyard Keeper you will like this game, but otherwise hold off and wait for the free content fixes and patches that are sure to follow.