I would call this game a tactical puzzle style game. Its gameplay is solid, and the chracters and enemies feel fresh and different. The only issue that I had with the game is that some characters arrive so late in the story that grinding them to catchup is a pain.
Its a great 10 ton style shooter, solid character progression, you can sitdown and play and be done in less than an hour. The survival mode is a nice addition, but doesn't weigh the main game down. The enemies are fresh and logically deployed across levels. Overall, if you like 10 ton games this is the Rogue-like one.
Pretty much sums the game up. The story is a retelling of Heart of Darkness except where Apocalypse Now went to Vietnam, you are going to the Middle East in a postapoc sytle scenerio. Its faithful the to original material, with solid art direction, attention to detail, and voice acting, but don't expect a tour de force. The gameplay is Gears of War. Expect for it to feel cluncky and akward at first as the game is designed for a gamepad or controller. You have the options to go left/right, up/down during combat, but you are on the railroad in terms of picking the style and location of your fights. There is a big improvement on environment manipulation over Gears of War that is nice, but you are definatly playing a reskined game. Overall not a bad game, but I wouldn't must buy unless I really loved either Gears of War or Heart of Darkness.
The same is bug free and the gameplay is amusing. That said the crafting and grinding system that is talked about is worse than most peer games. To put it simply your crafting and grinding ability increase geometrically, but the requirements for more powerful equipment, more dungeons, more characters go up exponentially. In addition, the town management aspect is underdeveloped and random. You can get the same quest twice and complete it the same way and get one negative and one positive outcome. Questing is also railroaded with no ability to turn down competitions or impetus to turn down side quests. The main line quests start out logically developing the town, but turn into random turbo grinding for certain mini-boss enemies that randomly spawn in certain dungeons. There is a lack of micro control in places that feel like it should exist given the few heros and parties that are simultaniously active. There is little player controled about fashion competitions and dungeon gathering and if you were constantly referencing notes and wikis it could make divine a solution, but really it feels like it is just adding to the grinding. Also the crafting interface while simple is so poorly layed out and unassisted that it distracts from sending your heroes to the dungeons. This is mitigated by the fact that only potions and mana are capable of being used on active parties, and heroes will frequently fail to potions and die. Overall if you loved Graveyard Keeper you will like this game, but otherwise hold off and wait for the free content fixes and patches that are sure to follow.
If you like sci-fi robots and some explorations about robot interactions without humans this is a pretty good story line. There is some lite puzzling and open world exploration, but most of the rest of the mechanics are like a squad based consol shooter. Worth playing once, but I would still buy it again.
Smoother command interface than Mount and Blade making RTS more than an awkward set of hot keys, the main campaign map is full of characters and cities which reduce the amount of time that you are going to chase or be chased. The character development and equipment is also much more transparent so you don't get stuck.
This is a great little hold over until WC3 Reforged. Most people will think this game is like CoH, but WC3 with its well defined unit v unit relationships is a better match and focus on using unique unit abilities. In addition, the games go about 20-40 minutes revolve around taking and holding expansions that generate resources.
Top Down Shoot'em up with lost of challenges, weapons, and terrain interactions. Play is smooth with no errors and weird clipping. Only complaint is there are no weapon pick-ups in mission, but with all the weapon options its really minor.
For a squad based game its solid, but make sure to get the expansion which has the random seed generator fix and better character development. Overall Xenonauts, Shadow Run (all three), Fallout Tactics, and the original Xcom have better combat mechanics against a wider range of enemy archetypes. Overall happy that I got it on sale, but I would not have paid full price.