Its not World in Conflict, but it is better than Wargames and Steel Division. There are not to many units to prevent the player from managing their force on the campaign map or on the battlefield. The story is solid with good voice acting. Multiplayer is discord run which is a little frustrating, but it is fun and fast with multiple game modes.
Its a serviceable tower defense game and it runs smoothly. The problem is the interface is a little clunky for how much micro you have to do and the unit behavior and pathing doesn't help. There are some flashes of World in Conflict or Ground Control in the mobile deployments and, but the unit abilities and enemy types need to be fleshed out some more. For example, the large infantry squads are effectively the same and the their is no reason to keep the lower tier units when you access the higher tier units. Despite those problems the base mechanics of the game like Terrain elevation, True Line of Sight & True Line of Fire work well and the specialist unit interactions offer some interesting problem solving. Overall if you love the movies, I would recommend it, but if your a RTS fan I would recommend waiting for a DLC to add some replayability.
The campaign is full of character and made some modifications to the main map that make it more playable. The starting map is different than the warring states period with the map starts with rebel and neutral Han empire cities that serve to drive conflict in the center of the map rather than building temples out in the steppes or mountains rather than other players cities. In addition, with the scripted events and river modifications enable make it easier to seize territory. The DLC also has modifications to the core game play with the introduction of ministers as a part of the policy that can buff or debuff your empire. There are marriages and prisoners that serve to make sure you have characters to fill those offices, lead your armies and govern your cities. There are also a number of changes to the diplomatic options to enable the transfer of forces to other factions so that your conquered factions and allies can stop being bulldozed by other factions. My only complaint is that beyond the leaders and tribal units the tribal bonuses feel a little recycled compared to the core game and DLC, but considering the diversity of tribes is not that big a deal. Overall a great add to a great 4x game.
This game is like PG2, but some of the units have sightly different abilities so it creates a different experience with simular content. The game is also heavily campaign oriented which can be fustrating if you are looking for a more one off experience, but if you want that style of game PG2 is probably what you are looking for.