I enjoyed the playthrough to the end. The managerial aspects take some thought but are not terribly taxing. I wouldn't label it a relaxing game but its close. There are only two currencies to track and manage, but plenty of ways to spend (and run out of) both. The story itself is good, although the killing off of some characters was unexpected and somewhat brutal. Graphics are vintage and fun. I plan to give it a few more playthroughs to see if the ending changes based on choices made. Although I won the battle, I feel as though I lost the war with no proper heir so I'm curious to see if that's always the case.
I've been playing since it was still in dev, so I've had it over a year. It was fun even before the fun story line was added and when there were still some kinks to work out. Now that it's been filled out and is more robust, it's even better. I like it just as much as Stardew Valley and Animal Crossing.
The story itself was pleasant but bland, and none of the choices you make have real impact on the story, although a few of them extend the runthrough slightly. More images, even if stock photos of related places, would have improved the experience immensly. Most of the game is watching a circle progress across a very undetailed map. Pros: Relaxing, pleasant, easy to do when you have to keep walking away. Cons: Short, very passive, too few visuals.