

I've played every version of Battletech I could ever get my hands on starting off with the tabletop, moving onto the pen and paper role playing, the DOS Mechwarrior games, Mechcommander, Megamek, and Mechwarrior Online just to hit the highlights. So when Battletech came to Kickstarter I totally backed it and I have to say I'm happy with the results. It's only 4 stars for two main reasions: - It is SLOW, even for a turn based game it can take a while to get through a turn. There are multpile "fixes" and work arounds to get it to go faster but as of right now it doesn't flow well. - Not enough mechs! At the same time if you're not hugely versed in the Battletech universe it's not that big a deal since the lack of an Archer or what have you doesn't really hurt. All of my issues will probably be fixed via patches, updates, and expansions but lets just say it's not perfect.

I LOVED The Longest Journey and wanted a sequel so badly. Then when we got it I promptly swept it up and wanted to be swept away. Unfortunately I wasn't. The game was full of "almost there" type gameplay that made you see a glimmer of a good idea that didn't quite reach "good." The story, setting, and dialogue all were good, but not good enough to keep me engaged through the slogs of poor controls, bad game mechanics, and fetch questing. If the game was more like the original in that it was basically JUST an adventure game (as Kickstarter and other and Telltale games is proving is still a wanted genre) I think it'd be better as they could have played to their strengths.