I got the game because I like games like Dungeon Keeper and War for the Overworld. Traveling to the outside to raid and your hoard being led by a hero also seemed fun. It was ages since I played any Warcraft III, so I'll mainly review it as a part of the Dungeon-Keeping genre. I played the tutorial and first few missions, before I decided to uninstall. If anything I say changes after a few missions, I apologize. The "humor" is my main complaint. It's very forced, and cringy enough to make it unbearable. Each piece of dialogue has humor pushed into it. It's as if the script was written by a 10-year-old who just discovered memes. In the mission intro, you can's skip the entire sequence, but not individual slides (the intro consists of moving slides with some dialogue for each). This means that you have to sit through the entire cringe-inducing narration if you want the story, instead of just skimming through the text. The point when I decided to uninstall was when the Dark Elf girl said "My Power is over 9000" and the damage for her attacks changed to be either 1337 or 9001. As an additional point, the game does several things (dungeon keeper, WC3), but it's either implemented in a very strange way, or maybe it's just not very polished: * Remember grabbing all your minions in DK or WFTO and dropping them at the heroes in quick succession. Here, you can't do that: Creatures have individual icons, so it takes several to click on each. Then, there is a slight delay between each creature you drop. * Remember the most interesting spell in DK/WFTO -- the possess spell? It doesn't exist here! * The overworld has peasants standing around working. They don't flee from your evil minions, nor can you attack them. They're just part of the scenery. This is lazy, especially since there are gameplay mechanics which could incorporate them (kill them for xp/torture them/put them in prison). Overall, my impression was that game felt very sluggish.