F:LS is one of those games where the "gameplay" is pretty much travel rightwards while managing a steam engine and sometimes do light platforming (So far it seems idiotproof given enough time) and while some things are just meant to happen (Things being set on fire, or the handbreak being loosened) the game is not hard. It is a calm experience I would say with some exhilirating moments where you have to outrun some natural disaster. The story is done without a word spoken, just a setting starting with what seems to be a small person looking at a picture of a man in the backyard before setting off, leaving what we assume is their home to go on a journey. Achievementwise, most are very easy to get (Bring the mailbox from home with you) and with this being a 99% linnear game, you can probably guesstimate where and what are optional things to do. One achievement requires the meter of how far you have traveled to reach over 9000, and in my first playthrough I barely got over 1000, so this is a linnear game with a calming sountrack that you will have to play repeatedly to unlock every achievement.
The game is all about keeping a station alive thru fuel, tech and food, tech to fix when things break which they do alot. I wouldn't say this game has hours of gameplay, it's pretty much one half hour of gameplay and hours of slogging doing the exact same thing over and over again. Let people reasearch a bit while keeping the station stable early on, then I'd say put them to autopilot except a single trip can take between 60-90% of their health, which means you have to send them to the rest/healing station every. god. damned. time. they approach the base before they might kill themselves in the cold. Some things are automatic and that is definitely a saving blessing, that when they have rested or eaten they return to their previous tasks thank the gods! But I couldn't tell you what the story is, something about a group ending up finding an AI and taking it with them back to earth, because I didn't care to read all the dialogue that felt way too long and contained next to no information, more like someone diary entries. I hate micromanaging so the game has basically no value to me as a player, but someone out there may find some interest in the story if they can take their time with it.
I got this game as part of a bundled discount here on GoG along with two other games that "is intended for a mature audience", but I missed to check that it's a visual novel, and so far, after 2 and a half hours of play, I haven't made a single decision that could split the storyline up. That could maybe be excuseable if the game was cheap as dirt originally, but that is before we even reach the characters. The main character is like in an old brittish comedy show, the only sane person in the room, surrounded by the most toxic women I can think of. One of the girls even works on the side to take money from men just to walk next to them and get paid to eat dinner with them, and when you threaten to kick her out for a breach of contract she is trying to bribe you with a free date, which ends with you drunk and her taking a picture of the phone, so blackmailing as well! Worst part? I didn't even get a choice. Then there's the god damned tsundere who constantly keeps trashtalking everyone except you (where she pretends to be the cutest 13 year old girl in the world despite being a grown woman) but secretly she wants them all to succeed with her! The story so far is bad, the characters are horrible and the price is a joke. I have gotten about 200 minutes out of the game and the player avarage seems to be just over 15 hours but I have no idea how they made it that far. I am not sure who this "game" is for because I can't even find something good so far, not a nip-slip, not an option, nothing!
I find this game pretty laughable as a city builder because it seems to think that every building has the same criterias, so a fishing hut in the middle of a land area is more effective than one near the coast? I assume this anyways, because the game told me that you should put buildings in a green area to make it the best, and all buildings share the same placement areas, meaning that yes, your wood cutter and your fishing hut has to fight over the same spots. I am not sure who this game was meant to attract, but it's certainly not a good game.
I got Immortal Redneck on Steam, and I have played alot of it. TL;DR: You will die, you have to farm the first pyramid alot, the better you are as a player the less you have to farm, but you may still be unlucky. See it as a quick game to pick up and put down. - Don't play this game if you want to rush through the game or if you expect skill to carry the day everyday. + Do play the game if you like some simple action, the feeling of hoping this next upgrade won't ruin your run, and don't mind grinding. Something that you have to know to understand this game is that it plays a bit like Doom (first person shooter, enemies spawn in the room, secrets in hard to spot places) but without having to play the game as fast. As such I call it Doom-light and is perfect for me who never got into Doom. Another important thing is that it is a grindy game, there is an almost impossible achivement of only starting 20 runs or less until you've beaten the last boss. To me the game is fun to play because it does sometimes get very high intensive, and you are rewarded for not rushing into the next room but instead peer inside, see if you recognise it and plan accordingly, but the game is full of upgrades and downgrades, making some runs almost impossible to finish if you are not up the the task to do so, but as long asyou can get money with you out of the pyramid you can upgrade your stats or unlock new classes. My tips for new players is to quickly get the Lioness god as she has decent weapons, and while she is the weakest her activate ability turns any pickups that you look at into meatsticks, being a good boost if you ever falls low on health. One thing I don't like is how it seems the developers have completely abandoned the game, there still being bugs that turn up at times that completely crash the game, and they had planned to update and put new things into the game, something they clearly did not.
The game has some really annoying levels where you have some next to impossible stars to get, and while you don't need to get all 3 at once, sometimes getting one star can be hard enough with random things breaking as soon as you spawn or just getting kidna lucky with the aiming. If you want to 100% a game, this isn't the one to get, but if you want some decent twin-stick shooting and having to push yourself to really unlock some new things, this IS the game for you. (Get it at a discount)
I do not like the games combat, you move and attack with the mouse which means kiting is always a bit extra tricky, you can move with WASD but that is only the dodging in 4/8 directions. This game is made for controls and I would never recommend anyone play this game with a mouse and keyboard. Combat has a lot of the same issue as Diablo-like games, which to me means unplayable, because you constantly have to click on the target to attack, and whenever there is a lot of enemies you have to be lucky to hit the right targets. When facing frost giants it is hard to notice when to time the dodge to skip damage as the frames when damage is taken is very vaguely told, about as vague as the hitboxes for the enemies are. If you like Diablo-like combat this may be the game for you, it is nice enough in combat to feel okay, but the combat is either to your liking or not. To me it was not.
The game has a lot of flaws to it, the story isn't necessarily one, it's just that everything else really feels... Bad. The graphics feel old, the way you interact with people feels like Mass Effect where you get a rough idea of "People will like/not like this action" and before you know it your character isn't just letting things happen, but going full tarded, I guess because the game's setting is medieval and you really see it in how characters behave, but even so, roleplaying in this game is nearly impossible beyond choosing to follow or not follow the will of everyone around you. The combat itself is pretty okay I'd say, you have three rows of characters, melee, ranged and priests, but the priests rarely do enough to make them worth using, the shooters are either underpowered or overpowered and people fall like rocks, you do not have much to say in how they live or die. The good thing is that you don't have to buy more soldiers, they just skip the next fight, which is hell because a single soldier can make the difference between getting lucky or unlucky. As for the "army" of yours, I really do not get why you, the bastard of the lord, wouldn't just go into the armory and go "All these is mine" and just deck out all your troops with the best weapons. Sure, they could be just basic weapons with no stats, but it feels so dumb. Even leveling up and trying to figure out what is best is hard, a couple hours in and Ijust want to scrap my army for a better one, one which isn't all bad, because you would mostly have to guess how a unit acts. In the end, get it at a heavily discounted price, I do not recommend this game at all, but for a cheap enough price it might be worth looking into.
I started out the game and I thought it would be another hearthstone clone, but I was pleasantly surprised it was all about setting up a board and trying to have the most points, and the best out of 3 turns would win. How stupid I was. The game does help a lot to make it easy for you to unlock things through achivements and such, and the idea of the game is simply incredibly interesting to me, but good luck getting into the game now! Everyone you face from level 1 will be so overleveled compared to you that you will get roflstompd. The game isn't funny, especially when the game gave me a "win 5 games" quest when I have so far lost 100% of my crappy matches. This game comes down to being just as big of a dick as every other fething PvP game, and because it's a god damned cardgame it cmes with all sorts of issues. Too big deck, you can't really control what you get by having a small deck, NO you need 25 cards, and a normal game you will only use 16-19, so when you start off you can try to make a deck that has a few ideas, cards that plays off one another, but even when you DO get those cards on one hand, your opponent is likely to counter it before you can get anything going or outright overpower anything you have even unlocked so far. The picking new cards mechanic, seems fine, but for some reason some heroes can change more cards than others. How is that for bad balance? I don't know what is the thing with Thronebreaker, but I will never buy it, because the base game is such a bad product I don't think I'll ever support the witcher series (Which I have played some off so it's not all down to this game, but it is the last straw)