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This user has reviewed 16 games. Awesome! You can edit your reviews directly on game pages.
Zombie Night Terror

Honestly, I do not get this game.

I have barely started playing this game, and I sort of see how the game is meant to teach you on the move, but I wish there was an actual tutorial and I could stop guessing how things work, because apparently X works sometimes but not always and one action can have very differing consequences just from luck I guess. The game is basically a zombie simulator where you lead your horde on the way and they pretty much just walk back and forth, you have some control by being able to choose to smash down doors or walk the stairs, but really you have next to no options, especielly when there are enemies with weapons on hand. I have no idea how you are supposed to play some levels and I am not sure if they can even be beaten without looking up guides. I fail to see how anyone could rate this game as a 5/5, a perfect game, but it is functional and it does work, so it isn't complete trash, but if given the choice to put a pricetag on it, half a dollar/euro. This game was free on flashgame sites a decade ago, and it is not even fun enough to me to qualify as anything but trash. I came for the boobs, and I left because it is all about luck and being the kind of person who sits up and plays a level 500 times to get that .1% chance to happen to make the level 100% completed.

10 gamers found this review helpful
Pyre

Curious but hard

The game is hard, and after having had to take a longer time away from gaming I have come back and I think I would play better with my toes than my fingers right now. Playing the game is fairly basic, different characters act diferently, move faster or slower, gets special talents and between "missions" you'll experience the story unfolding in a slideshow, more or less. What makes the game so hard is that out of a team of three you can only control one at once, leaving the other two vulnerable to attacks or to just stand like squishy pillars in the way of the enemy. It would not surprise me if it all comes down to taste and being able to multitask, but I am either enjoying every moment of a match or hating the guts out of the game, even if I am winning, which is why I am having trouble putting a score to this game. There are plenty of playstyles and each character can act differently with different attacks and different ways of defending, but the characters are either too slow to micromanage or so quick you may as well just rush the goal. I feel like the best way to play is just grab two characters who should literally just stand and take up space while having a third one rush, kill everyone and make goals, nothing else works for me personally. So in the end I feel like I want to give this game a decent score for being a new fresh idea that is actually well made, but at the same time I really donot enjoy it, there is so much about it that is just not fun and I feel like if I am not running circles around the opponents, they do it to me.

18 gamers found this review helpful
Bounty Train

Buying and Selling with bad combat.

The game is in short a game where you drive your train around the early USA and you can do a mix of thigs, from simply buying cheap and selling high or take people to where they need to go(timed quests...) or find and deliver specific cargo to a town (timed quests...) or just go all out and fight bandits (who are all better than you, have cover, doesn't have a train that spontaneously combusts because someone drowned the walls in gasoline) and the latter three are something the game has to be better at. Most combat I have played in the game is as good as unbeatable, and it all depends on how everyone are bullet sponges, your train breaks, catches fire, destroys your cargo, explodes, and pretty much screws you over. The combat is played a little bit like FTL where you can move crew members to varying places, but it is unlike FTL in how the place doesn't really matter much, and the train isn't a space craft with weapons and shields, but a trashy old death trap, and this is the main reason why I refuse to even bother with the game after about ten or so restarts. However, what does make the game neater is the management skills, you have to buy your own fuel, and you can even choose how much fuel to use (you travel faster that way) and the fuel can even end up making the train so heavy your machine can't run it (Which is really bad, it would be better if it would move slower after certain weights) but buying and selling is mostly just smallwork, and there are quests to pick up, some to deliver cargo, sometimes you have to get the cargo yourself, and get it back in the specified time (as if the town would suddenly not longer need the medicine i brought? fine) or trasnport people, here you need a special cart for them, and possibly more space for their goods, also here, time sensitive and you can get a quest you cannot finish in time. So, in short the game is okay at what makes it its own game, but it sucks at combat and quest design.

15 gamers found this review helpful
Guns, Gore & Cannoli

A fun but short game.

Guns, Gore and Cannoli is a neat game with interesting characters (mainly the lead character) which really makes the story feel great and I wanted to see more. However with a game of only 12 levels it feels very short, and even if the length of the game can drag on a lot due to being a hard game where you can't just run and gun there is not much to it after you've beaten it, which took me about 3 and a half hours with plenty of dying, except for trying out the achivements, trying PvP sort of game which just feels speeded up and with AI there isn't much reacting in it. In short the gameplay is like an old arcade game where you jump, shoot and kill in all sorts of ways, the game definitly has alot of weapons to choose from but I personally felt there was too many who were the same, and at least in the story I would have prefered to see them replace each others instead, after all, the only difference in the two pistols are that one does higher damage and penetrates several enemies. The shotguns are damage difference and amount of ammo, the sprayweapons I didn't see much of a difference, but they're both weak and just meant to spray and pray. The flamer and the "electrogun" mostly differed in where they could hit enemies, and same there, if the game had dropped the Thomson, the standard pistol and the basic shotgun for the upgrades I would have died a lot less from trying to find the right weapons while being charged by a horde of zombies. So all in all, the game is an old arcade sort of game with plenty of weapons and some choice in how to get past enemies, it is a linnear story and you have no choices to make, but the story really makes up for any flaws, as long as you don't pay too much for the game. I would probably not have bought it for full price.

9 gamers found this review helpful
Shadowrun Returns

Excellent RPG, Poor saves

I enjoy playing this game, the combat feels very good, I have so far only reached one place where it felt like I was punished for spending skill points, which has lead to me decreasing my score by what I consider a lot. The game has a rough from point A to point B approach where it feels a lot like whatever choice you make you will always reach the same levels, same choices and probably same ending with very small differences here and there. Combat is team turn-based, so your entire team does its turn, then the enemy does all theirs, for good or bad this can trigger a lot of things to go wrong for either side. I feel that most of the time you could've had more actions every turn from the start and far more control over the movement as side-stepping traps can cost an entire turn because the line telling you where your character will move is very hard to see, especially in bright rooms. As for the worst part for me personally is that in this game there is very little to any follower customization, and the save system could do with getting better. The game autosaves as every loading screen occurs and you can save manually as well, but if you play for too long and end up regretting something you can have a lot of time to catch back up to, and after two complete resets and one time loading a save two hours back I am very fed up with the system. Overall, I recommend this game for proper RPG players (Not like Mass Effect or Fallout) who enjoy a bit of weighing chance and taking their time with planning. I do Not recommend this game for people who think that voice acting is a must-have (There is none) and therefore you have a lot to read yourself, or people who want an action-packed constant surge of things happening, things happen is a medium to slow time depending on the time you take yourself.

1 gamers found this review helpful