Unfortunately, while I did want to give Everspace a fair shot, I cannot find myself going further than the 3 odd hours I've played of the game. Like several other reviewers, there are clear cut shortcomings to the game that simply limit my own personal enjoyment and may impact others if you too find that you're not a fan of this type of roguelike game. I could go into great detail, but I'll try to summarize as best I can. First off, death mechanics. If you're not a fan of dying over and over again, avoid this title entirely; the majority of the 'normal run' game mechanics rests on the concept that you will be blown to bits and, given how weak you are upon entry, this will happen in even basic firefights. Controls, which feel rather clunky on a keyboard and mouse interface. (Those with an Xbox controller or similar interface may find their experience improved, but I am unable to judge that.) While there is also a semblance of a plot, it is neither engaging enough nor explored deeply enough for me to wish to continue, which is perhaps the most egregious part of any gameplay. I will add however that the game is visually appealing and the level of detail on the ships and designs is noticeable, but can hardly compensate for all the other shortcomings. I would say that there will be those who enjoy it, but please be aware that you'll be dying constantly, repeating similar encounters with random elements thrown in throughout. Please keep in mind, I also purchased this on sale and still cannot find myself having justified the price paid. If this is not your cup of tea, consider GoG's many other offerings.