

Good graphical update while maintaining art style. With option to switch to old graphics. Modernized controls, with the old movement still optional using the d pad on a controller. No nonsense clean remaster. Personally I think its worth the price. The graphical overhaul and improved controls, with it running well on modern hardware makes this great to relive your childhood or have your kids experience the greats of old.

I want to like this game I can't. First of all the constant arrows I'm firing ghosting through enemies like they aren't there, same with melee for some reason. Painful grind that only serves to pad to actually be able to engage in combat. The nonsense encounters not ment for hte combat system. Gets really exhausting. I like the story for what I played. Voice acting and writing is excelent. Questing is fun. Along with the economy system and the numerous ways to make money. Its very immersive in its systems that while takes time to learn really becomes engaging. Potion making is my personal favorite. Once you learn to read of course in game. Hopefully the sequel improves on the combat as that really killed it for me. I simply can't enjoy it with how unresponsive it is. As for the 'realistic' aspect nonsense the main character doesn't respone a lot of the time and the attacks again have a nasty habbit of ghosting through enemies. Especially when you take the time to stealth up to them only for your arrow or mace/sword to disappear through them only for you to be ganged up on. Playtest the game and fix these things. The developers clearl got talent and great sense for historical authenticity. They need to fix a few things to improve the fun aspect which I hope happenes.

With the myriad of metroidvania's and platformers this one really stands out. Enough of a story and lore for the type of game it is. Interesting attack system with plenty of upgrades and power ups to make things interesting. Iron's out some of the annoyin aspects of roguelite by letting you store power ups along with getting permenant upgrades. Overworld serves its purpose with the fun part discovering secret lore paintings. Then there is the TWIST mode and other content that is icing on the cake. One thing I will point out this game funny enough is better with keyboard and mouse. The platforming is somewhat simple with the main challenge being the enemies. It requires more percision and accuracy which is better with keyboard and mouse. Not a negative but important to know.

Really fun nes style game. Takes some getting use to if you're not use to that style. Story is just enough to be engaging. Its learning curve while a bit brutal, is really satisfying to master. Well polished, suprising amount of easter eggs and upgrades to discover. Pixel art is fantastic. Simply put a well put together action platformer. Hope for a sequel or some other new game as this guy has talent.

Overall I like the game. Premise is good. Characters and story is enjoyable. Some good plot twists and setups while having a fulfulling ending. Combat is mostly enjoyble. I say mostly because and this is the few problems here. Not everyone is going to like the dark-souls influences. Me being a big fan of the gameplay, dungeon design, puzzles and combat of darkiders 2. I was at first a bit sour at the idea of dark souls influence. Once I played it its not as punishing with most bosses and enemies you can handle. Problems do arise dealing with multiple enemies. Especially when higher ranked enemies are mixed in. These times the game gets frustrating. As the emphisis on well timed doges gets difficult unless you use a crystal or well timed spell. Even then it gets difficult to manage. Despite this the combat maintains good flow for most encounters. With souls and items being given enough that you don't feel completly hepless. Puzzles weren't as good as the second game. Most are way to simple I'd argue due to this being more metroidvania. Where its obsticales that block you until you get the right move. Its a personal preference situation here. Story is good. They are doing a good job with giving each horseman a unique personality and style with fury also getting the same fleshing out war and death did. I did wish they'd go a bit more into her personality change. Which could have been done if we were given a bit more buildup to each of the sins. This really being my only story complaint with the rest being enjoyable. As for advice to the defelopers. I'd prefer they go back to the style of darksiders 2 and work out some of the flaws. Like the big open areas that did nothing. While keeping the excelent combat and level design. They can mix in some of the ideas in this game like the interconectedness. Overall I'd say the series is on a good track and I'm confident with some helpful feedback we'd get more good games like this and genisis.

Very well polished 3d platformer. No section nor mechanic is stretched out to long, combat while basic works well. Boss fights are creative and fun. Remminicent of the classic boss fights of the past. Some great charm with the characters. With no bugs from me beating the game. Jokes and humor and mostly good, with a couple over the levels being a bit cringe. With the only other critique I have being the sometimes sometimes lofty movement. Its a inctance where you think you can change direction eaily mid air but you can't situation. Takes some getting use to but can still catch you off guard. Graphics are extremly well done. It won't win awards in textures and sheer horsepower. When makes the graphics excell is the art style, color palet, lighting, and overal execution. With no execive bloom or blinding light affects to distorty you which is something I greatly appretiate. Overall its a great homage to the 3d platformers of the past. Levels are meaty enough to give you the satisfied feeling needed to justify the price point. Highly recommended if you are a fan of the genre.

Its a good game with some flaws. First I've ran into some bugs where enemies teleported to the roof even thoguh they are suppose to be one floor down. Also the final boss is WAY to hard with extremly unpredictable disapearing floors. With one or two bugs that do get annoying while playing. They are not often but noticable. Story is just enough to keep you going, nothing mind blowing. With a world well realized and lore that is just enough to make you feel immersed. Character wise you only care about the main two. With supporting characters barely given any time to develop a personality. Gameplay is where the game shines. The level design, stealth and combat mechanics, progression, crafing are well implemented. With the tutorials being easy reads you pause to read which I do appretiate. As it gets annoying to be interupted all the time for lenghty explanations on how to play the game. It all fits well with nothing feeling overbearing or bloated. The best example is crafting. Its easy to get the components needed while respecting the intelligence of the playing to experiment and figure out how to apporach objectives. If you can forgive some of the bugs and servicable story there is a fun game here.