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Return to Monkey Island

Heartbreaking awful.

The artstyle is adequate for what the game writing and story are. And I don't mean it in a nice way. Yeah, it's an absolute disaster visually, ugly with cheap flashlike skeletal animations. It's small, both in scope and in lenght - it has no breadth. It's empty. Just compare the islands in act IV with the islands in Monkey Island 2. There is no Caribbean to be found here. The puzzles are easy and not particularly well designed or interesting, some of them also have small hints on how to solve them (like seeing a blowfish while going down the anchor). The interface... well, I hate those barebone interfaces designed for tablets and little kids at their first P&C experience. And the writing. Oh my god. I said the art style is adequate... because it's a full fledged low tier nickelodeon cartoon. It's silly through and through. Forget On Stranger Tides. It's not a pirate story anymore, it's a cartoon. LeChuck - from a scary ghost pirate - became a caricature, Elaine is utterly destroyed, as is everyone else. Cartoon caricatures. And the writing. Pretentious overall. I'm convinced that in 30 years Ron got sick of people asking him about Monkey Island (and a secret that never existed) and started to resent his creature. Now it's a meta story on growing old and the likes. I don't even feel bad about the ending like most people (I LOVED MI2 ending), but... AGAIN? Not that I was expecting anything different due to all the clues during the game. Gilbert had no idea what to do with this game, scratched everything he planned and thought (his famous 17 points and "Guybrush goes to hell and Stan is there") and destroyed his creature. The music is also disappointing. I mean, it's good but... it's the bare minimum. They just basically gave an orchestration to the old tunes. And it's overdone and overcomplicated, in 1 year no one will remember those tunes, while we still perfectly remember every song in MI1 30 years later.

193 gamers found this review helpful