Good game of planning and resource management with an engaging story. I did have some problems with a number of minor glitches that seemed to teleport me around for some reason, or resulted in some temporarily wrong pylons being connected through solid rock. Also reports of use of generative AI being used leaves a bad taste.
Decent puzzle adventure game. I felt like the looping cycle was more useful as a narrative concept than a puzzle mechanic. Was hoping for some puzzles regarding how to fit multiple events into a single day to make something happen, but you always have plenty of time. Only other big thing that felt sour to me was the loose threads at the end that made me think there was something I did not find or part of the game missing.
Excellent game. Good story and a variety of things happening in each job along with the overarching story of the protagonist dealing with what it means to be the one facilitating all these trips. Puzzles also satisfying without getting too confusing or technical.
Not done with game, but seems decent so far. Overall presentation is good. Actual levels and mechanics are a bit samey across all the levels I've played, though I haven't finished yet and know I'm missing some kind of ability or technique compared to some clips of the game I have seen before. Exploring levels with car mechanics leaves fewer options for how levels can be created. I think its worth playing for something different, but question how good it holds up to other platformers.
A great mystery similar to Obra Dinn where you figure out what is happening in a particular scene before filling in the blanks. There were a couple parts I found a bit frustrating because I didn't want to use any hints, otherwise the clues present certainly had me focused on piecing things together.
Wanted to like this game more than I do, but there were some issues. -Most orb weapons don't seem to do anything different except for different damage types that may do extra damage to enemies. Also not sure if orb levels really make a difference. -Time stopping mechanic was not really used to the fullest. Mostly used to just move behind enemies to kill them. Would have liked to see more situations where it was needed instead of it being used almost like a cheat. -Hard mode not unlocked at beginning and the normal mode was not as interesting for me as I was able to get through fairly recklessly, nor do I have the desire to play the game over again. -I had a difficult time figuring out what was going on as I move from place to place. Considering it is more plot driven than other Metroidvanias, I wasn't really sure where I was going a lot of the time or why.