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This user has reviewed 3 games. Awesome!
Journey to the Savage Planet: Hot Garbage

Always Online

🔎This comment is outdated and does not depict the actual state of the game. Since when am i beeing forced to have a connection to the Gog servers to play my games? Wasnt the whole point of Gog to be able to play my games without DRM?

129 gamers found this review helpful
Ion Fury

Shellys pipe dream/ lets check our stock

Ask yourselfs -What moments do people remember from the old build engine games, how are those incooperated into the visuals (we are after all bragging about still using the build engine)? -With complex levels, should we make sure the AI is smart enough to not only stay at the toes of the player, but also to be able to navigate through the levels on their own (or at least make sure it isnt broken)? Lets start with the AI, the biggest problem is the pathfinding, this isnt even entirely related to level design/layout, if you are on a positon above the enemy with stairs leading to you, four out of five times the AI will just blindly charge into a wall and get stuck (especially noticeable in the last mission, ruining it entirely due to how easy it becomes), they rarely care about their surroundings and will blindly rush you straight on, which often results in them getting stuck somewhere, and facing the wall, viciously ofcourse. Now regarding the aesthetics in the game, you may have seen the trailer, or screenshots and it seemed like they are going for a cyberpunk/blade runner ish look, this is wrong. The game is distinguishable into four equally distributed parts regarding the visuals: The cyberpunk/dystopian city, The sewers, the warehouses, the undergroundlab. Making a joke about how sewer/warehouse levels suck is one thing. When i reach the fourth sewer because the game tries too hard to do the "all of the levels are connected with one another, no loading screens" without putting actual effort into transitions (most of the time, there are also a few times where the transitions are done well- who doesnt love train rides in build engine games?) it makes me wish to just go back to the times when were on earth in one moment and on the moon in the other, without going through a intergalactic sewer followed by a intergalactic warehouse both ofcourse looking like regular warehouses and regular sewers, without any twists to them to make them actually interesting.

40 gamers found this review helpful
Omensight

Time travel, not just some gimmick!

Omensight is a "Hack and Slash Time-Travel-Murder-Mystery", in which the players goal is to find out who killed the "Godless Priestess" and how her murder is linked to the forthcoming end of the world. You play as the "Harbinger", a creature with mystical powers, the most important one beeing the ability to travel back through time, or more precisely, the day before the apocalypse. All this is happening in a dark fantasy setting with beautiful environments and a likewise beautiful soundtrack, if you are into sightseeing you will get plenty of opportunities to visit places such as the imperial prison or the emperors temple, or take your favorite character with you and go for a walk through the battle scarred forests and cities. Yes you are not alone on this quest, each time you travel through time you are able to start the day with one of four vastly different characters, gameplay and story wise, which are essential to the mystery, these can not only take you through their day, but your presence can have various influences on them, perhaps multiple characters will cross each others path and its up to you on how to solve such situations, especially when the characters are fighting on opposite sides. Even if you arent into the Hack and Slash combat of Omensight, the story, likeable characters and decision impact that the game offers makes Omensight deliver beyond its asking price.

6 gamers found this review helpful