As the title states, I'm not the type of person who enjoys putting in many amounts of time into something only to have a pair of dice be rolled by the computer that ultimately decides whether or not I'll be sent back to the start menu to try again. However, Everspace does something that no other roguelike has for me, and that is it makes me feel like I'm progressing while also being completely fair, even if that's technically not the case in both of those situations. To specify, Everspace drops you into a sudden tutorial that does little more than teach you the core game mechanics, movement, shooting, how to explore and use items, etc., before finally dumping you into the actual game. The constant bickering between your pilot and the ship's A.I. only makes the game better, as every randomly generated jump point offers new things every-so-often, so's you always feel like you're exploring and discovering; even when starting from scratch after a death. When you die, it's similar to most roguelikes, in the fact that you can upgrade your ship to make it stronger before starting over and trying again, and there's a plethora of upgrades to grab upon each death, granting plenty of gameplay options. But the thing that makes Everspace so replayable, even for me, is the pacing of it's, shall we say, "story." Most of the reason why I get fed up with roguelikes is because I often get frustrated due to not making any progress towards a specified end-goal, such as killing a dragon or what-have-you. But Everspace's ability to surprise me with new things popping up in sectors, even in the first jump-points of a new game, as well as it's ability to, quite literally, tell the player "shut up, you'll know what we're trying to do when we get there," creates a sense of wonder that I haven't felt in a long time. The fact that this still developing game has captivated me is exciting, and the only thing wrong with it thus far is a coding error that caused a crash, Which is fine for now.