

Downloaded this for free and to be honest, it's better than a lot of games I've paid for. Sure the graphics are simple, but that has it's own charm these days. For what they're working with, Doom II basically, they did a really good job. Playing it on Survivor mode which makes it more intense. I have to be careful with ammo and supplies and be careful how I approach fights. Easily spent 2 hours and lost track of time. It's free and fun so why not get it?

This is a game to play if you want a razor sharp story driven gaming. It will take you on an adventure into the mind of trauma that is as deep and impactful as any other form of art. I say impactful because even after 4 year since I last time played it, I still see this game and have emotions fill me. It's games like this that remind me that, yes, gaming CAN be art. I'd say play this game if you are wanting a game that mainly focuses on immersive story telling. The mechanics of the game are not as ambitious. Combat can be mechanically repetitive and not complex, although still can be asthetically exciting. It is also quite linear, but I believe this helps to maintain the ambience and pacing of the experience. The main focus of this game is obviously it's narrative and immersing you into it. Also, play this game if you are comfortable with darker subject material such as depression, loss, abuse, inner demons and the struggles therein. It might even help you with those things. 9/10
Not sure why the rating is so low. Not the best 3D platformer ever made but still a solid one with plenty of fun times to offer. There is for sure an old school 3D platformer feel when playing this game. Very much like Banjo Kazooie or similar N64 titles. While this game has a more "indie" feel to it compared to Banjo Kazooie, I think that is forgivable since it really is made by an indie developer comprised of former Rare Software members. I enjoyed this game till the end and might even replay it someday. If you're on the fence, I's say definetly worth a buy if on sale.

In an infusion of atmosphere, stealth, story telling, immersion, and style, what Looking Glass did was truely a masterpiece in the medium of gaming. Has it aged? Yes, of course. But so has Citizen Kain. So has the Beattles. So has the Mona Lisa. There are creations that represent their time, but in such a way as to resonate across the ages. This game is one of those creations.

Simply a fun game to play from start to finish that is honest about what it is and does it well. It's a retro FPS. The lost Build engine game similar to the likes of Duke Nukem 3D, Shadow Warrior, Blood, and Redneck Rampage. If you need a break from all the new game designs, and trust me we could all use a break, then pick this game up and refresh your memory. Remember why we like games to begin with. For the pure, simple fun of it. I highly recommend this game to anyone who calls themselves a gamer.

I will preface by saying that I played Wolfenstein as a kid and fell in love with FPS after that but I played this title for the first time in 2019. So I think my point of view will have a bit less nostalgia attached to it, but still a bit for old games, especially old fps games, in general. If the screenshots haven't made it apparent, it basically is a modded version of the Wolfenstein engine. That means that when it comes to FPS it's pretty simplistic and familiar. Start each of the six episodes at level 1 of 10 (10 being the secret level) with a boss fight at level 9. You get to the next level each time by finding the red card somewhere on the level, the security access to the next floor up, and returning to the elevator. Along the way you will collect 5 different weapons and enemies that are pretty varried, in difficulty and appearance. Some spots in the game have a wildly varried difficulty curve because of how they placed certain enemies in the game. I'm looking at you plasma alien! You shouldn't be in the first episode! While it is true that this game got quickly trounced by the technical superiority of DOOM I think there was a lot this game had done that no game had done at the time, not even DOOM. Here's what impressed me about the game. Friendly NPCs show up in this game as informants. This was a new idea in 1993. Things you DON'T shoot in a fps. If you talk to them, they'll give you ammo, coins, and tips. Love this. Also those mentioned coins can be use on vending machines! Interaction with the enviroment. Also a new concept that they implimented. Graphicly, it's pretty good if you understand that they took Wolfenstein and gave it some improvement. Textured floor and ceiling. More variaty in environment appearance. Not amazing but deffinite improvement. If you're curious about game history and would like to play a game that is pretty fun, albeit very simple, even today, I would recommed Blake Stone: Aliens of Gold!