liked the series generally ....... this version suffers from too much nerfing your combat options in favor of the computer's ..... the societal ramp up is fun if you like this kind of game; figuring out which pieces go together ....... not bad for a lazy SAT afternoon diversion the 2nd entry had better combat balance .... maybe 2 1/2 ** ??
The only one I've even tried is Witch's Wake and it is by far the most ridiculous bunch of..... you can't rest because you just exerted yourself??!! .... it seriously reminded me of the 4th grade a-hole DM who got WAY to focused on everything but the storyline ..... you should really stop trying to dictate how folks enjoy themselves .... sooooo glad I didn't pay a lot for this !!
interesting predecessor to Skyrim and to a lesser extent The Witcher, but the combat system is horribly unbalanced ..... a 2% increase in your character's dmg ability seems to translate into a 500% increase in the enemies dmg & hitpoint abilities [normal setting] ..... I like a challenge but wowee ... plus the movement BECOMES restrictive in battle .... sidestepping is ... well, prepare to be hit ..... really wanted like this one; will probably play some more but I'm sure something else will grab my attention
has some good rpg elements for the era, that you can really sink your teeth into, but the see-saw-LOPSIDED initiative coupled with your teams repeated "1 point of damage" barrage (didn't they get the memo? 1 pt of dmg was outlawed in the 80s) made for some really annoying 40 minute battles that easily went south 32 minutes in (oh no, not another almost-over-single-creature-1st-initiative-triple-attack for 47 dmg ..... npc team member only came w/61 pts). Sorry but this game reminds of why the good old days were better left behind .......