

- Mean Streets - 3/5 The game is a mix of adventure games (that was really strong back then) a side shooter (a bit crappy at it) and a flying simulator (that fake 3d was also a thing in the early 90s): I really don't know why they had to put the flying and shooting sequences in, to artificially make the game longer? Doh!? THE BAD: Those sections are what drive the score down for me, shooting is boring (you just keep doing the same thing over and over any time a shooting sections comes up) and the flying is even worse it takes 10 seconds to cover some big distances (eg 400 miles) but as you get near your target it gets slower and slower, so it takes minutes to travel the last few miles and land. You can fail a timed event by the end just because the game didn't properly get your keyboard input (don't know if it's a dosbox emu thing). THE GOOD: While the background story and the NPCs are never explored enough, the narration is good enough and the ending is satisfying (not always the case for adventure games), the interaction with the NPCs is what you should expect from a 1989 game and I can't complain, I liked the exploration sections, and that's where the game is at his best. The controls are full keyboard and eveything feels a bit slow, by today's standards the game couldn't go over a 2 stars, but I remember playing it back then and I like it, but absolutely not blown by it. - Martian Memorandum - 4.5/5 THE GOOD: The story is much much better than the previous game, there's a lot more interaction with the NPCs and there's more depth to them, the controls are on par with the first point and click adventure games with some nice minigames. The graphics are great for a '91 real-like adventure game! THE BAD: I hated the music and the fact you couldn't control its volume. Some cheap deaths. While using dosbox the game's window takes full control of your mouse, while in fullscreen it's a nightmare to get back to the desktop.