checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 6 games. Awesome!
Lucy Dreaming

One of the best

I've played a lot of point-and-click adventure games over the past decade, and Lucy Dreaming is one of the best.

1 gamers found this review helpful
VirtuaVerse

Frustrating

Gorgeous graphics and sounds, but very frustrating "puzzles".

Planet of Lana

Beautiful

A beautiful game with beautiful music.

Dragonsphere

Desperately Needs QoL Updates

I really like Dragonsphere. It has great atmosphere and heart, but the game desperately needs quality-of-life improvements (not that anyone is going to take the time to implement them). Double-clicking an exit to teleport is possibly the improvement that is needed the most. Currently, pressing the spacebar will skip the walking animation, but this works only in certain areas. An option to increase the walking speed would be very welcome. If clicking on something or using an item on something in a room is not going to produce any result, then there is no need for the character to walk there. Many of the useless hotspots need to be eliminated, such as “floor” and “ground” and “wall”. When the player tries a solution that seems reasonable, the game needs to provide a unique response about why that solution won't work instead of providing an unhelpful (and often nonsensical) generic response. The inventory system needs to be changed so that items can be accessed faster and easier. On the overhead map screen, there needs to be an option to skip the walking-line animation. Currently, the player has to click to advance dialogue. This way is preferred by some players, but there needs to be an option to have the dialogue advance automatically. There is one puzzle that requires the player to read a physical paper document that was originally included with the physical release of the game. This document needs to be put into the game (somewhere in the castle, probably in the king's bedroom). Typos need to be fixed. For a game with so much text, there aren't that many typos, but I did see a few, such as “rever” instead of “revere” and “breath” instead of “breathe”. If the player has completed all tasks in certain areas, those areas should probably be closed off to prevent fruitless and time-consuming wandering to see if anything was missed. Climbing animations and other animations need to be skip-able. There are contextual errors that need to be fixed.

4 gamers found this review helpful
Lure of the Temptress (1992)

Terrible Pathfinding

Terrible pathfinding and other characters constantly blocking you and speaking at you make this game virtually unplayable.

1 gamers found this review helpful
The Book of Unwritten Tales 2

Progress-Halting Bug in Chapter 3

In Chapter 3, there is an electricity puzzle that contains a progress-halting bug. I wasted hours (yes, hours, not an exaggeration) trying to figure out how to progress until I finally resorted to looking at a walkthrough; I found out that the game has a bug that will render the player unknowingly unable to progress.

52 gamers found this review helpful