How can a title merge challenging stealth, story infused level design, FPS/firefights, horror and RPG elements all so well. The game truly feels like a novel and not just a flat gamification of the novel world because of how rich the environments, dialouge(sooo many NPC great conversations to overhear), graphics and level design is. Feels like COD singleplayer campaign, but russian. I feel that I miss have the conversations that tell the story because I trigger alarms and kill everyone before I get to sneak close to them.
reminds me of doorkickers2 without the doors. This game has enough newly added veriety that it's kinda fun and fresh, but that wears off quick(for me at least). if you absolutely love retro games or the history of this kind of game, you might enjoy it more, but it's just not enough dumb fun for me. The game is simply too old and basic, and it doesn't have so much going on to keep my interest(unlike metal slug for example).