

This game is somehow very addictive, and it never really pretends to be realistic, except in the wording and thoughts of the main protagonist, which somehow is the vocalized memory of your predecessor through Video Files. Most of the cutscenes that I remember was a guy typing the things he says in a console, which is hilarlously stupid. You play most of the game on your own ship, so take good care that you like your designs, or revamp it with a natural 100% ressource refund. Basicallly you're the Commander, the Architect, and the most reliable Infestation-Cleaner on your ship. The planets are minimalistic farming areas where you can farm enemy DNA and weaponry. If you don't need those, you can send your crew to the planet (it's way faster - WAY faster). The planets' ores are procedural, so it's ridiculously easy to read the area (except when the bushes grow so tall and tight that you can't even see your closest crewmates) and it's quite funny to hop around and just see something different than your ship. Also: Everything is an Ore! Even the Plants! After the Laster Pistol, you'll favor the Energy Rifle as a Main weapon (because it actually kills the ship infestation with 1-3 shots - unlike most other weapons that don't kill you, too). On enemy ships you can play anything else though. Except the extremely disappointingly useless and disgusting-to-play Flamethrower. The game is ridiculously stupid fun and the only thing I still struggle with, is the Eye-strain of the incredibly bad contrast in this game. You can't do anything, it'll hurt after a while even with external programs to reduce brightness. Even after 100h in the game I'm regularily still trying with Gamma and Ship Coloring to find a cure that works even without actual sunlight coming through the reallife window during sunny daytime.

Originally, I got this game for free on Epic store, but figured that it was waaay too much fun to play so far, to not pay any money to the Devs after finishing it. In some way this feels a lot like FLT - You dont need full screen to experience the whole game in its entirety, and the Art-Style is so well done, just like the Text and post- and mid-battle crys which are easy to read and understandable. Considering that this is the game that came after FTL and from the same Devs - this game is truely better in so many ways: Eventho the game is basically still played on a 2D Platform, the isometric Water/Lava And Mountains additionally to the perspective give this game much more spatial visuals and a feeling of distance, while also offering 3D gameplay like air drops, visible artillery shots, or chasms that can swallow enemies. The possible starting troups are very variable, but the fact that you can chose them and pick one specific Pilot to put in the Mech of your choice, give this game a big replayability bonus that is quite addicting and feels rewarding and in control even when you make tiny mistakes in one way or the other. Additionally, you can even randomize your entire Squad or make a custom one for additional challenges, which in my opinion increases the replayability even further. Even when I failed the very last mission on the very last island because of a single 1-damage attack, it still felt like it was an astonishing run and was motivated to retry. Having fun is all I got from Into The Breach. This is quite obviously a rogue-like, where you can unlock different starting options, but it never felt like I lost entirely, even when half of my squad was wiped, because the pilots will be replaced by AIs that control the Mechs on your behalf after the mission. "Into the Breach" managed to make small mistakes still feel like progressing, which is something hard to get in the masses of rogue-likes that kill your run before you know how.

Such a good game. Colorful, meaningful, fun and aesthetic. The Metroidvania aspect in the game is kind of straight forward. Usually you can get all of your collectibles in the same area where you unluck abilities in, and the difficulty is kind of set by the fact that you can regenerate shield pretty easily mid fight, You still need to learn patterns and think about your actions, though. I clearly recommend this for newcomers of the genre, or people that just enjoy playing casually with a bit of a challenge. The only thing I was bothered by, was the fact that some very few bosses are so far away from the last save point that it feels like the actual challenge in those bosses is the time you waste going for them again without losing a vitality after dieing because of the rush. I don't need a specific save right in front of the boss door, but 5 entire rooms away from it is simply 3 too much. I hope will you reconsider this for your next game. All in all I'm VERY happy I've played and finished this! The tiny surprises it gave me by playing it before watching any trailers or reviews and such was clearly worth it <3

Darksiders as a Series always managed to give each game of each rider a unique feel to it. And even despite, or specifically because I played Dark Souls 1 before playing Darksiders 3, I can witness the accuracy of the Darksiders' series' own art-style and worldbuilding, with features that became common to the time it was developed. While the Darksouls inspired soul-system was just a nice feature to it additionally, no progess will be lost if you die twice (unlike in real soulslikes) independently of difficulty. The "lost" souls will just gather in either nearby floating soul groups, or they just spawn a new one and float around as their own. They managed to establish a fully thorough and easy-to-understand character development and the scale perfectly fits into the complex maps. I played through Darksiders 3 in the matter of lets say 2 months (started on hardest dif), found secret places and many envorinments each of which radiated so much thoughtfulness, and played right through it again right afterwards, that I can say with confidence that I appreciated every single second of it. The map is open, with much more pathways and hidden pathways than its predecessors and a density of memorable places that truely fit into their places and bosses. Searching additional loot is always rewarded and the Add-ons are quite fun as an addition to the main game. Highly recommended game in a series that teaches you much more than it needs to admit.

This Visual Novel is a trippy visit into the deepest caverns of human abyss and fallibilities. At some points I had to shut my eyes because it was too much to bear. Somehow the characters are able to capture their emotions so precisely that you feel awkward in a situation they feel awkward in too. The voiceover is pretty nice, and intensifies the silent/music-only "inner thoughts" moments of the story, too. My favorite ending was the crow factory. Can't pick on that

The basic instinct of survival was the leading role in how the game, stories, and lore feels (I've read every single note and article that the game threw at me before proceeding). The lore is deep and makes sad sense within this fictional world. This game sincerely trys to make you feel like you MUST play more, you MUST go on to "get to the top", you get a lotta side quests on the way and eventhough I came across one which was focussing entirely on taking a break and enjoying true nature instead of rushing through enemy waves, this game still felt like it always wants me to keep going without breathing or thinking. The place I found this quest in, after all, was the only natural park and it was overloaded with trashpiles and way too many people both of which forfeit any chances of finding inner peace. This is a full-on dystopy and you will NOT feel ANY better after playing it. No matter how much time you invest. It will only get worse. You can truely feel the crunch that the game asks you to put in, to even feel like you had any impact on what's going on in the story, just to experience another backlash. The deeper you get into the story the higher are your chances to feel depressed, and even panicking, because the lack of potentially positive outcome is emotionally devestating long after shutting down the pc. If you find purpose in brainless splatter and disturbingly realistic desasters, this might be the exact amount of bad influence that you shouldn't even have asked for in the first place. Once you figured out that the 3 "origin stories" you can choose to start with, break down to "Armed Assault", "Armed Assault", and "Armed Assault", you might have a chance to spend your time more wisely. Never before did I have a game that put me in front of the question "Can I handle to feel devestatingly depressed for over a week once more, to get those other achievements today, or should I simply forget about experiencing another ending?.

First I thought "well looks like another HD Retro Shooter to play" then I thought "well i really like the mechanics already, this seems like it stands out to its predecessors just by having abilities of movement by nature. At last I realized, this is hard, this is relentlessly skillbased, and to finish my short review for such an already great game - it feels highly rewarding for actually pulling of some fast paced moves. Switching between different weapon variations mid air to get that last enemy off your back that was just too close to hit you. Damn this feels good! I will certainly prefer this highly skill based shooter over any visuality-based splatterfest.


The quality of the gameplay, atmosphere, story and graphics is ridiculously accurate.

The way the game tries to make it feel like a comic really works out. It doesnt overload you with picture boxes and page layout stuff but it always feels like they give you something that adds to your sense of gameplay, like showing you stuff you shouldnt be able to see as a normal human being and still making it look like its how the story went. The guns feel different from each other and the addition of killing scenes really make it feel like a playable comic shooter.


I watched the trailer and was somewhat hyped about the game, although i didnt really think about the fighting, i somewhat got a feel on how this game works as a whole. Youre in a incredibly huge lootbad with a massive amount of possibilities to reach stuff you can loot. The demo doesnt reallly show much of any fighting scenes but the jump and run part of the game was exactly how i imagined it. Also i actually got to see a map in which the demo regions AND the ones size of the full game was shown on a minimap in the end. Highly recommended to try this demo, this really gives you a feel for the to be expected full game.