

Follow little Misfortune as she goes on an adventure of a lifetime, you'll soon find out the sinister undertones of the story as disaster seems to follow the protagonist, even tho she always gets away unscathed. The artstyle is beautiful, the music is nice and the story will keep you going, the voice actors did a great job, and Misfortune is both adorable and charming. There are some simple puzzles and dialogue choices, you may think the game is for children, but it touches some topics unfit for that demographic. Great cozy game, specially if you enjoy dark tales.

Jenny LeClue could be considered a childreen's point and click adventure, the gameplay is simple, you move around in a 2D plane having conversations and interacting with objects to make things move aliong, the closest thing you get to an inve3ntory is your journal, but the game is so easy you could go the entire game without even opening if you pay attention. This said, the game itself is fantastic, it took me back to simpler times, the lack of difficulty makes it a perfect cozy game to wind down for a few hours, where you follow the adventure of Jenny to solve a murder mistery and a shady conspiracy, framed as a book of a desperate writer trying to regain fame as his books about Jenny's adventure have grown stale over the years. There are twist and turns to the story, colorful characters, nice artstyle and music, the cliffhanger ending was a bit disappointing, but I really hope the devs can deliver a sequel, because I'm hooked.

Metroidvania action platformer where you solve all your troubles with your fists and your cool moves, but you probably already knew that. Even tho the game plays almost exactly the same as the first one, there are some important additions, bumped up graphics (the style is the same, but you can see the imprrovements in the scenary), new special moves, and more importantly, new challenges. Seriosuly, some of these platforming challenges are sadistic, the saving grace is that there is a checkpoint for each room, so you won't have to struggle for hours like in the "path of pain", but is specially painful because just like in the first game you'll need to perform special moves and change dimensions in miliseconds for some of the more challenging rooms. Don't take me wrong, even at its worst the game is good, there's no reason to not pick it up if you are a fan of platformers or metroidvanias.

This is a platformer first and foremost, jump aroung , unlock new shapeshifting skills to reach new places and challenge yourself to get 104% completion. Theres no combat, there are a few bosses, but all you do is jump and move around baiting them into hurting themselves, the game is not particularly hard, don't expect "path of pain" levels of platforming, but is challenging enough to keep you going. Very enjoyable experience, specially with the catchy music and the cozy graphics. A good title to decompress for a few hours.

The game fixes most of the stuff that was wrong with previous entries, zone maps, custom keybinds, even radial menus to make the usage of skills more comfortable than ever. why am I not having fun with this game then? I think it boils down that it moves away from the hero focused gameplay to the zerging tactics of RTS, you have to build and churn out units as fast as possible to overwhelm the enemy before they do the same to you, your heoes are paperthin weak and no longer can tank 8 enemies by themselves. I feel the game has moved too far into RTS territory for my enjoyment. If you like RTS games you will surely love it, but there are better action RPGs for me out there.

in comparison with the fiorst game this improves in some aspects, is the same in others and is worse in yet more. Let me start with the positive +better graphics +better music +even more "solo" missions +dialogue choicess on some quests +units now have command buttons for patrolling/holding or scouting +No crashes (yay?) What basicallyu is the same: - voice acting - technical issues (more on that later) - targeting enemies is as clunky as ever - still no fullscreen map of the zones - third person view is as uselesss as ever (or even worse since you can see below the textures of the map if you angle your camera upwards or just walk up a ramp) - stiill no customizable keybinds what is worse: - RPG elements are stripped off, at level up you only get an ability point and that's it - in order to specialize in a skill you are forced top waste points in other trees that are not relevant i.e. if you want Divine magic lvl2 you had to have spent at least 5 skills points overall, so you have to waste a precious level up on an unrelated skill in order to get access to the want you really want - No stats at all, you increase your health/mana pools by equipping better gear - spellbook stripped down - heroes now can die and is game over (they get uncoonsious and you got a time limit to get them up, but still) - You can 't build chokepoints with towers anymore - barely any xp from kiilling enemies (and only if their level is higher than yours) - No more passive spells like the auras from necromancers I got to the misison in the Underhalls and suddenly my fps dropped to 1-2, I tried rebooting the gam,, changing several graphical settings to no avail, I read that you could fix it by downgrading the game to the "gold" edition, but I have no idea how to do it on GOG, I also tried a patch that supposedly helps run the game in modern systems, with no positive results. But hey, at least the game didn't crash randomly like the first one. Now off to the third, fingers crossed

Is an RTS, but also an action RPG, reminds me a lot of WC3, but you can equip gear and level up, and playing as a necromancer is pretty darn good, the auras are incredibly useful and helpful minions serve as cannon fodder, through the campaign you can control different factions, I particularly like the elves, with their infinite amount of wood you can build towers right in the middle of hostile territory and cheese the dumb enemy AI (they tend to ignore towers for some reason). Unfortunately , I was about to mount a big assault so I opened the menu to save , but the game crashed so hard I had to reboot my PC and lost like an hour of progress. That killed all momentum for me. (and this was not the first time the game crashed either) On top of that the game has a myriad of issues: - missing UI elements ( I read there's a widescreen mod that fixes it, but you have to sign uop to a forum to download it and I can't be bothered) - Building structures is frustrating, the game doesn't give you any "buffer" so even the smallest obstacle is insurmountable - units don't have buttons to change stances or behaviors, the extended tutorial tallks about keybinds to make your units patrol or hold their ground, but no quick access in the interface, and healing units throw themselves into battle with the utmost desire to die - No keymapping menu, so you are stuck with the default keybinds - No way to tell how many workers are doing what - Even though the game is very action oriented and wants you to explore, there's no fullscreen map, you are stuck with the minimap for all your exploration needs, and talking about that, why explored maps go back to unexplored status when you restart the game or travel between maps? is not like new enemies or treasure spawned In the end, despite its issues, and even if the graphics are not sparkling new or the voice acting is a hit and miss, the game is fun when you get down to it, just make sure to save often.

Action RPG that is not quite like Diablo, not quite like Baldur's Gate, definetively shows its age, the story is uinintyeresting, you get thrown into the world, wandering around killing mobs and maybe doing some generic sidequest that seeems to be taken out of WoW, chsrscter progression is sluggish, getting to spend just 1 stat point per level, there are a bunch of "specializations for each charactter, but the action bar only allows for 2 special skills at any given time and there are no Talent trees to synergize deifferent skills like in Diabo, although I have to mention there's a "combo" system, to perform several attacks in quick succesion, but is like a band aid in a bullet wound The UI is terrible, at 1440p text is barely legible, you cannot quickly compare gear, movement feels cumbersome, hiraliously I got "stuck" trying to go down some stairs becuase the character kept overshooting them. And if that is not enough, just getting it to run was a nightmare, I had to install a community patch with windows xp compatibility mode and fullscreen optimization disabled, and even then it wouldn't start if I tried to launch it through GOG. Definetively shows its age, the genre has come a long way since 2009. Probably deserves its place in history, but in 2024 you are better off playing Path of Exile , Grim Dawn or Diablo

Space exploration sim, not as involved or huge as Elite Dangerous, but it sits closer to the classic Freelancer, + A good amount of star systems to explore + get into dogfightsor haul cargo around if you feel like it, cooperate with the authorities or become a space pirate. + you can customize several aspects of the power output on the fly to adapt to the situation + The fact you can choose a custom music folder to use as a radio station inside the game was a nice touch. But not all is good, - there's no personal hangar so no option of having different ships for different situations, - ship selection is very limited and you cannot customize different parts, just upgrade the shileds hull and cargo depending on the base capabilities of the ship - there's no way to customize the way you group up weapons, you either use one or all at any given time (you can technically use 2 weapons at the same time if you equip the same weapon in 2 different slots, but that sucks big time) - Mining is poorly implemented, first you have to use a mining laser that takes one weapon slot, and it drains energy very fast whcih make it impossible to use in combat , specially if you want to use the "all weapons" setup mentioned before, and that's why I abandoned mining half way throw the game - The story is nothing to write home about, and mid game those story missions get pretty spicy, throwing you into 1v8 fights (whcih wouldn't be so bad if you could have several ships for every situation Honestly, I had fun with it, but I felt like it didn't reach the same heights of Freelancer, it improves in some aspects, but it doesn't in other, game crashed several times while fast traveling too. Get in on discount if you are curious about it

A huge metroidvania with dark atmosphere and great challenges, the combat is smple, but clever, with charms that can be equipped to vastly change the way you approach the different fights. You can play it straightforward and be done with it in a few hours, but if you are a fan of the genre you know is not that simple, you have to explore every nook and cranny to get extra charms, abilities and spells that will grant you access to more secret areas and most importantly, the secret bosses. This game has a baseline somewhat challenging, but can turn up the challenge to "insane" if that is your thing, the path of pain, the arena of fools, godhome, and an optional permadeath game mode, is all there to challenge you and the limits of what is humanly possible, it will make you want to beat it just out of spite, no matter what it takes (including buying a new controller). The art style is equally clean and simple, but the sound design is amazing and the music is superb, so many good tracks playing in the background keeping you company in your adventure. If the game faulters in some way is in the narrative, it approaches the story the "dark souls" style, telling you little and just giving you snips of backstory every once in a while, and no matter how much I love souls or metroidvania games I think that's shoddy design and lazy writing. Overall this is an amazing metroidvania that will challenge you as much as you want to be challenged and then some, is definetively up there with Symphony of the Night, Ritual Of the Night or Zero Mission, even tho I had to google what the story was all about after "beating" it. (beating in quotes because I still have some challenges to beat in Godhome)