

Turn based tactics in a 2d plane with gunslinger combat that does not rely on a % chance to hit but how good you are at aiming. The game is kind of fun at first, but soon enough they start throwing enemies that double your characters in health points so is a huge drain in time and resources trying to kill just one enemy , and since your aim sways you'll find yourself often missing enemies by an inch, it doesn't help that every action is a commitment, you cannot cancel moves and if you want to restart a mission you'll have to pay for it as if it was a failed mission, all in all, it has interesting ideas, but for me it became an exercise in frustration. Not really sure I'd recommend it, maybe if you are familiar with oother games that has the same mechanics, it is the first time for me and I'm not really impressed.

The first game was simple and entertaing, this one? Huge improvement in every way. Gamewplay resembles more of a metroidvania, except that zones are mostly linear and there are not many bosses, but don't think for a second this is a bad game. The art got a huge bump, music is fantastic, gameplay is deceively simple, but to get al those pesky secrets you are gonna need to master all your traversing tools, which, by the way, can be csutomized for different effects, including a "fate engine" that is basically a customizable difficulty setting, There´s a good variety of biomes, enemies and enviromental hazards to keep you on your toes. On the performance side it works flawlessly, except for that one bug I encountered near the end where I couldn't use the tubes to go back to town so I had to travel to the one closest to town and climb up manually, a bit annoying, but not game breaking. Great game, absolutely recommended if you liked the first one or just metroidvanias in general since it has some of that DNA in it.

2d platformer where you control a robot cowboy that inherits a mine below some forgotten old west town, your mission is to dig down, fing gems, fight baddies and discover the secrets below the town, very simple, and yet very well done, is very entertaing, with a good variety of hazards and a lot of digging to do, is not particularly hard and the story is bare bones, recommended as a perfect chill game to enjoy a lazy afternoon.

A GTA inspired game set in Hong Kong with afocus on melee combnat, I was having fun, until the game threw me into gunfights, which are annoying as hell, and to make matters worse, the game will spawn enemies behind you, making your cover useless which wwill kill you in a couple of seconds, I quickly lost interest after that, a shame, really.

The firdt game was absolutely fantastic, the pixel art, the gory gloom of a dark catholic mythology, challenging as hell, but very entertaining, a trrue masterpice. So, how does the second game holds up? Well, not so good, allow me to elaborate: The lore of the first game revolves around the cathiolic dogma that suffering elevates the human to divinity and therefore punishment is a blessing, so all teh enemies are twisted visages oof human deformed by their sins, in this one, not so much Body horror is still p´resent, but not as much as in the first game enemies are challenging, but overall I feel like the game is less challenging this time around, even tho they got rid of the flashing indicator for parrying. bosses don't feel as hard as before, they will still kick your ass if you don't pay attention, but the learning curve is more forgiving. Maybe is because now you have mopre tools at your disposal to dish out damage The cutsenes are now regular drawings, this was a huge disappointment, the grotesque pixel art was more fitting. This entry definetively feels more "gamey", the first one welcomes you with a boss battle and after a grueling experience you are rewarded with a cutscene of you receiving a baptism in blood, absolutely awesome. Here? you get to choose your starting weapon and have a dummy to test it out. hunting for quest and upgarde items are also easier to get. Also, you no longer lose all your currency if you die twice in a row. NPCs feel more like game chaarcters, even tho they use flourished language they are very reiterative about it, like "I need some icecream, remember that icecream I need, bring me the iceream and I'll give you a reward". Don't get me wrong, this game is not bad, is still fun to play, but compared to the first game is so... tame.

Time travel cold war pseudo horror FPS, sounds promising, but in execution is an absolute mistake, 2 weapon limit with low ammo count, every weapon has poor impact, the shotgun is a disgrace to shotgundon, and even tho the game features dismemberment, but half the time your shots just go through the enemies, forget about blowing up heads with the shotgun. The gravity gun, I mean, the Time Manipulation Device promises a lot of psysics shennanigas, but the gun play is so bad that it´s just not worth it, go play some other shooter, cleanse your soul from this abomination.

3D point and click adventure, graphics are nice, voice acting is fantastic, and story is interesting, but somehow I'm not feeling very invested on it, I feel like I'm barely using my brain with the puzzles, I mean, I don't like moon logicvc in my P&C, but I feel like I'm not very involved in the deductive process, it's hard to explain, but I didn't feel any "eureka" moments (at least on my part), maybe Sherlock is just too smart for me. Don't get me wrong, the game is not bad, and it's worth playing it for the interesting plot, but I'm not feeling like Sherlock, I'm just the guy holding the camera.

The audio and all is tied to the framerate, the game does not offer a framerate limiter, so expect character cutting each other's dialogues, crazy fast enemies and all around chaos, is technically playable, but is horrendous, no fullscreen either so get comfortable with the shogo title bar. I tried the AMD software to limit my FPS to not avail. Sure, I could go out of my way to try and solve this with some third party software or something, but is not worth it.