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This user has reviewed 213 games. Awesome! You can edit your reviews directly on game pages.
Yoku's Island Express

Best postbeetle

metroidvania, but all the exploration and combat is just pinball, greta artwork, ctachy music with a wide variety, most of the puzzles are easy, but some are a bit frustrating, not because you can't figure it out, but because they require a lot of trial and error. Still, great game to chill and enjoy .

XCOM® 2

Crashes so hard

32 GB DDR4 RAM Radeon 5700XT 8 GB VRAM Ryzen 7 5700X3D CPU The game still manages to crash so bad that I have to do a hard reboot of my PC, the worst part is that it would happen randomly, on loading screens, on turn transition, during cutscenes, I'm not running any mods or anything, unforttunately I can't keep playiing or I'll end up damaging my machiine.

Legacy of Kain™ Soul Reaver 1&2 Remastered

Shut up and take my money

I have played the original several times, I don't need to know more than that, just a modernization to make it run without third party programs was all I needed, but this is just gorgeous, this is my christmas gift

102 gamers found this review helpful
Vaporum: Lockdown

I ran out of juice

I ran out of healing items and it appears tthere are no verndors or a crafting system, so F for me, I guess I'm not good enough for this game, a shame, it has a nice monster variety and the dungeon has a great vibe too it, even tho some rooms are very dark, the stop time mode should not have a grey filter over it, I found out is the optimal way to solve puzzles and fight enemies, but having my screen flickering with the colors made me sick, I wanted to see more of the game, but normal turned out to be too much for me.

1 gamers found this review helpful
The Technomancer

We have Jedi Knight at home

Ok, so this is an action RPG, where you play a space wizard with lightning powers that is part of a secretive pseudoreligious organization, sounds familiar? Jokes aside, the game is fairly entertaining, you can choose and mix 4 different typpes of combat, but focusiing in just one yields the best results, and since this is a RPG you have alll kind of sidequests, dialogue choices, morality choices and talents (pro tip, do not max out the talents, you get gear that can increase some and companions can do the same, plus, stealth is absolutely unnecessary). The combat is the jewel of the crown, it changes a bit between "stances" , but dodging is a mandatiory skill you will need to master in order to survive, because this game will often throw groups of 5+ enemies at you, and honetly, companions are little more than decoys to distract some of them. The story is interesting , specially if you are willing to forgive the terrible narrative execution, you will see all kind of jank, animations not corresponding to the emotion of the voice actors, weird cinematics that are supposed to be more dramatic than they really are, a main villian that you barely see during the game but everyone tells you how evil he is, awkward romance, and more. The biggest issue with the game is that despiote being fairly long most of the action happens in a single location, you will explore every bit of Ophir wheter you like it or not because even after reaching a new chapter they'll keep sending you there for quests, and by the end of the game you will be sick of fighting the same enemies over and over and over again. it doesn't help that 9o% of the locations are grey concrete or red sand. Despite its flaws is not a terrible game, but I suspect it won't leave a lasting impression on me, just buy it, is often on discount for a dollar or two, and is certainly worth more than that. Use a third party software to remap mouse buttons 4 & 5 if you can, dodging is much easir that way

1 gamers found this review helpful
Styx: Shards of Darkness

Objectively better, subjectively not

Beware, if you game stutters as mine did, try playing in Fullscreen, not borderless window. What can I say, it's more Styx, with improved graphics and sound, more enemy variety, more locations, new traversal options, now with a crafting system so you can choose what gear you need the most, this is good, but the best part is that there's now a dedicated button for hanging from ledges regardless of your movement speed, and the addition of diversion items you can throw is a welcome one. Also, now we can be a goblin of equal opportunities with the addition of female enemies, you can spread death without discrimination, I know, kind of silly to mention it, but it was a little detail that caught my attention in the first game. That said, there are some things old and new that rubbed me the wrong way about this game: Why did they remove the white filter from tokens while using amber vision? now they look like any other collectable, of which there are many since we now have a crafting system, it honestly pisses me off. I know the mercy medal is there for an extra challenge because videogames, but it just doesn’t fit with Styx, you are a goblin, a creature of evil and chaos, and greedy to a fault, having the option of getting a merciless medal would be nice. They went overboard with the heavy armored foes, in the first game there were few until the very last part of the game and 90% of the time there was a conveniently placed mechanic to encourage a clean kill. On this one tho, in the first mission they are introduced they are the most prevalent foe and with little to no recourse for my murderous intent, and that is very boring But the biggest sin of all is that there are zones with points of no return, so if you missed a collectible before reaching it, that's it, a big "f you, restart the mission you dingus" As I said, objectively it should be better, but it didn't grab my attention as the first did, maybe is seeing all those very alive guards I couldn't kill.

2 gamers found this review helpful
Styx: Master of Shadows

Pretty fun, but not perfect

This is a stealth game very much inspired by the Thief series, a magical steampunk civilization rotten to the core, where you play as a nasty but nimble "goblin" in a quest for glory and treasure, until you hit the mandatory plot twist (and what a plot twist). Stealth works perfectly fine, as it should be for a stealth game, levels have a decent number of alternate routes so you can tackle the most difficult challenges. Art style is gorgeous, the architecture is more reminiscent of that from Dunwall, with huge doors, impressive stonework and beautiful decorations. Music is fantastic, a great companion too, especially for the innumerable times you have to wait for a patrolling guard to make his route. The ability to create a clone of yourself to distract or bait enemies is a new one for me and was surprisingly useful. All is not perfect, though, unlike Thief, you cannot tell where and how many enemies are around you unless they are basically in the same room as you, which isn't very helpful, so the devs went with the more modern approach of the magic vision that highlights enemies and collectables. There's no command to hang from ledges below you, you either have to crawl at a snail pace towards the abyss and let yourself fall (you will automatically hang if you meet those conditions) or if you are in a hurry, you can be a daredevil and jump, turn around and hold spacebar in the hopes you manage to hang from the ledge. And on that note, there are some instances where you will fall to your death because jumps are not registered correctly and you can either undershoot or overshoot them. The last "boss" is absolute trash, very few places to hide in an open room with no verticality. And finally, a huge flaw of the game is that it reuses maps constantly, there’s a map you visit three times, sure, enemies and item placement changes, but it makes the game feel cheap. Despite its flaws I had a lot of fun, definetively try it if you like Thief or Dishonored

2 gamers found this review helpful
Stranglehold

You are the bullethell!

Third person shooter where bullet time is the main mechanic, sounds familiar. But unlike certain New York's pill chewing cop, Tequila (yes, that's his last name) can take a lot more punishment and dishes out lead by metric tons, this is pure action with a plot that may as well be a flick from the 90s, A lot of the scenary is destructible with plenty of explosive containers conspicuously placed, objects hanging from ceilings to crush your enemies, you can shoot down rockets and grenades mid air, pretty awesome. I wonder, why is there a cover mechanic?, you don't need cover if your enemies die faster than they can shoot at you. In my opinion the weakest part are the standoffs where you have to be very precise. I'm glad this game exists, and I fully recommend it for third person shooter fans.

1 gamers found this review helpful
The Surge 2

1 step forward, 2 steps backwards

I'm a sucker for sci-fi so of course I had to give it a chance, the first game had an interesting setting, a forgettable story and a challenging yet enjoyable combat.. How about this shuiny new sequel, well, not much has changed and that is a real shame, so, let's start with the positive; + The worl now is more open, with a wider variety of biomes, new enemies, new weapons (a lot of spiritual succesors to weapons on the first game) + Combat stays mostly the same, you now have a drone that can assist you, great for pulling enemies from groups (with mixed results) but not really powerful enough so you can cheese boss battles with it (fair enough) There are some thing that could have been improved upon and sadly didn't happen: - The game is dark, very dark, and I don't mean the narratve, you can boost the gamma all you want and you still won't see jack shit in a dark room, and the flashling apparently can't illuminate beyong 2 meters in front of you, this was annoying in the first game and it's annoying now - Speaking of narrative, the story is a forgettable as it can be, there's no clear antagonist, there's no beef to resolve, you are just a random dude killing other random dudes, this lack of direction even translates to quests, someone vaguely mentions something and is up to you to figure it all out. - Now that we are talking directions, let's talk about the lack of a map, why would you make an open world withoput a map? because this is dark souls - why would you put quest npcs in a room were enemies can ambush you so you end up attacking them accidentally, failing the quests permanently? Because dark souls - How many times can you recycle a boss before the player gets bored? apparently many, according to Deck 13 - But the worst sin of all, why in the world did they remove the ability to upgrade impalnts? All in all, this game is just sci-fi darks souls, it didn't improve upon the formula, just copied and pasted for better AND for worse

3 gamers found this review helpful
Book of Demons

Incredibly entertaining

What if we had Diablo 1 from an alternate universe where you can't move freely, but in a set path and your skills/equipment were cards? Well, we don't have to imagine because here it is, as stated, is a hack and slash dungeon crawler, you caa "attune" to some cards, reducing your mana pool, but gaining useful passive effects, cards come in different qualities which add extra effects and they can be upgraded too to get even more out of them, play your hand wisely and you can have some nice card synergies that can clean a room of enemies in no time, enemies come in diofferent flavors and with different "heart" types that effecrively work like elemental resistances, they can also come with physical or magical shields and have their own skills, and bosses can eb tricky since they actually phse and use different skills or change resistances, I played the three classes, but the mage was the one I liked the most. Of course it has some flaws,, the most glaring one is that enemies are not bound to the path like you are, making dodging them really difficult, is good to have a pushc skill at hand so you can clear the path atnd retreat if needed. Also, some of the levels are idiotic, like big rooms full of enemies but you have to move through corners and crossroads in your path, sometimes your character loses their mind and starts jerking against a corner because a movement key moves you in 1 axis or the other depending on the camera angle. And on top of that ranged enemies can attack you long before they get in your attacking range, this is incredibly frsutrating given the previously mentioned long winding roads put in some rooms, and it gets worse when they teleport when you get close enough to attack them. So yeah, there are some things that are absolute bullshit in this game. But I'm not gonna lie , I had a lot of fun, the more you go the more powerful you get and by the time you get to the last boss you'll be killing enemies by the dozens.