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This user has reviewed 12 games. Awesome! You can edit your reviews directly on game pages.
Transistor

This game makes me want to not create.

If you're a female (or something even remotely close to it genderwise) then you'll find a lot of stuff you might like. If you ever wrote a story in your life - keep out. There's not much substance under a lot of style. Non-existant statement under a fallout of melancholy. And worst of all it's all contradictory. "Theese guys are bad!". Well, what's the goal? What's the plan? You'll have to eat a pussy on that one. And as a pussy eater myself I have problems enjoying the process here. Mute girls are way cooler than this autumn piece of trunk here. As for a gameplay, again, not much substance. No reasonable way to save even for a console-oriented project. Surprisingly hard to control powers menu. poor interativity. Zero direction when level branches. YES I did tried to explore in this game. And finaly, considering game's focus on the plot, very low replayability. Fighting system is just fiddling with a small thing around various objects over enclosed area in order to generate some fun girly sparkles. Mouthing a girl still feels way better. Some relief at the end including. Enemies might be hard(?) I don't know... Feels like android puzzle + DotA or something. Also, how does it relates to a basic electronic component? Feels more like some vacuum lamp diode :\

5 gamers found this review helpful
The Elder Scrolls III: Morrowind GOTY Edition

BE WARNED! Systematic game issues.

Scripts and quest system is barely there. I don't care if "I can kill final boss right from the start". I care when I can't go through a main quest line since devs didn't bother to link them up properly. It is shamefull when a basic (fan-praised) ingame feature fails to work and leave me a Quest to track in my journal. Homogenous mesh of writing. Topics are mostly coming from stock library (not a problem IMO). Character-specific chunks of texts are a blocks of average graphomania. Writer can't get to a point. Soldier can't report to me like a soldier. That's just lame! Someone on forums also noticed that MW* uses crappy font that is inconvenient to read. Topic system would be somewhat convenient. It's not hard to suspend my disbelief. It's hard to do immersion-breaking google searches every time my journal or any dialogue forgets to leave a reference to some quest related name\location I forgot. Or when I had to click the same topic twice to trigger some needles script. Or when I can't ask locals about basic quest-related stuff like "where is X guy of house Y". Directions and fast-travel are not so bad when you get used to it. And when it's not the case of another forum search. In some way it even feels better than Skyrim. And sometimes you just wish to know what is that "tall pillar with stone on top" they're talking about. Also, as a Dune reader I neither really care nor appreciate thematic references/similarities between it and MW*. Even Dune was not original in itself so it's like a wannbe of a culturally misappropriating wannabe. "Game is broken and it's fun" thing. After a certain point it becomes just playing with cheats on. Lessens your pain for a first playthrough but not nearly as fun as it was in X that fans of MW* compare it with. There are lots of other fundamental X's feature that are lacking here also. I would recommend using alchemy exploit for your first playthrough. You don't want to suffer this chore that deeply. *MW - short for Morrowind

4 gamers found this review helpful
Tomb Raider: Underworld

Wasted potential. Fire the rushers!

Here'se a thing. The game is barely fun. The story is complete. I could enjoy it. The design parts are good some of them are beautifull. Too much enclosed spaces, unfortunately. Lara is not a whining teenager and game is THANKFULLY not filled with stupid pretentious placeholders of a dialogues (the ones that game journalists like to sell you as "drama"). Lara is not bubblehead anymore and can be considered sexy. At least she looks better then MGS V's Quiet (shorts do make difference). Towards the end game gets easier (and more rushed). That said I'll have to explain the issues maybe too shortly as it is impossible to fully convey them all in text review format even if it wasn't symbol-restricted. -Camera is unacceptably bad. And this is third time in the reboot trilogy I complain about it. They've gradually made it worse with every new game. And there is NO fix for it. Lower mouse sensitivity or try joypad cringe - makes it less painfull. -Explaination still sucks. Even with a hint\guide system there is no easy (not dying) way of figuring out the intented path. Googling guides IS your way to go (or stumble around here and there for a while like I did). -Game is full of bugs. Some of them might be gamebreaking (I've managed to go through). That's just a problem. -Enemies now just mob you. There is a redundant melee move that makes no use when you're stuck in corner against 4-6 lizards. They also spawn like stupid untill they don't. -The game is tedious. A slight misassesment of distance or height will at best make you redo a pretty annoying sequence over. At worst it'll kill you. That's not -Controls is as bad as it was with a couple of new elements. More things devs didn't test. It's responsive enough but still animation over player input sucks and you'll feel it. This game is a perfect case study of why people responsible for "rushing" projects (and rushing in general) should be fired (and later given to a fire).

7 gamers found this review helpful
Tomb Raider: Anniversary

They somehow made it worse(than Legend).

*Due to certain limitations I cannot extensively elaborate on some of my points.* This game took everything bad last game had and went beyond any numbers of cranking with it. -Plot is somewhat there. Probably. Was more fleshed out in the original. I checked it. -Explaination in this game is easily the worst part. This game won't explain you anything and this game DOES gets cryptic very often for no real reason. It's not even about puzzles. Trust me. It's just foul. -Level design is absolute chore. Biggest part of it is just figuring out HOW to go through the level using a bunch of seemingly random barely working ledges. Towards the end miniscule time windows and random screw-ups on the game's side are all around the place killing you. Poorly tested mess, basically. Also, whole game now is claustophobically cramped in-corridors. -Acrobatics is still bad. Game requires unreasonably fast inputs and WAY more precise moves with messy and faulty control sceme that. -Camera is still bad too. Awfull angles. Crappy Lock-on. Scripted annoying locks. -Puzzles are same Thorndike's problem boxes (buerocratic chore) except for the whole game is riddled with them. And remember they're all cryptic AF. -Also there is a fighting system, LOL. You can shoot enemies from time to time. A couple of bosses also. Just gogle cetntaurs (they ARE cryptic AF). Not even a chore. Just lame. -Game is mute. 90% of the time there is not a single spoken line of dialogue. Just youtube at least one level of TR:Legend to hear what's missing. Music is mostly abscent to BTW. If you still think that this game is not so bad - better buy a reboot. Lara dies horribly while whining but at least it's a competent playtested game. This game will only infuriate you for no sensible reason. It is only worth wathcing (skiping gameplay parts) on YouTube... With AdBlock on! *Maybe, instead of writing cringy love letters developers should have bothered themselves with playtesting their game at least a little bit.*

7 gamers found this review helpful
Tomb Raider: Legend

At least I got it dirt cheap.

1) Broken cheap code that barely works. 2) Awfull game direction, level design and overall quality of execution: a) Camera is uncontrollable, picks worst angles possible, stiff, intrusive and might easily give you a headache. b) Obviously incompetent game design. - Poorly tested triggers. - Cluncky grappling hook. Sometimes it's automatic sometimes it's not, and sometimes it won't even work on specified object mid air killing you. - Acrobatics are awfull. No general direction, timed windows are miniscule, sometimes it's not working at all (and I mean it). Game sometimes won't react to buttons pressed and sometimes it (acrobatics) goes with puzzle sequence... - And pussles are 82% of pure Thorndike's puzzle box, 10% of "Was that a pussle?" And 8% of just dying of developers not knowing how to setup a system of clues. - Bosses are mostly "shoot untill it dies". And a couple of examples of same abscent explaination. Tesla coil boss sequence in particular is absolutely beyond any reason - people responsible for stuff like that in games should be fired. - It's normal (in this game) to stumble upon secret when you're just looking for exit out of the room. It's TOO easy. - Redundant QTEs from times when people didn't know how to make them (most don't know it now either, however). c) Saves for some reason are bad. Checkpoints (autosaves) right before cutscenes that might be unskipable. 3) Lighting is just bad.(I had to cut the explaination due to GoG restrictions) 4) Lara is not sexy - she's a creepy bubblehead (just like any other woman in this game)! I didn't have problems with general direction and plot. The game overal was fun but it is obvious that at this point devs were not competent at all. I can't get over the fact that I support game design like this and not like it was in reboot with better conrols, not abscent puzzle deign, (peculliaar death animations), and general level design and direction. Well, at least here Lara wasn't a whiny teenager...

8 gamers found this review helpful
Fallout Tactics

Not a Fallout but still good.

So in itself it is more like Commandos or some sort of X-com (if you have 10k years to beat the game turn based). More appropriate comparisons would be The Fall: Last Days of Gaia or Soldiers of anarchy. Theese games aree a lot more obscure but a lot more remeniscient of eachother, so if you played them here'se another one. You don't even need to know the lore and previous games - lore is a bit rewritten and moved a couple of thousand miles east. First time, do try to beat it on easy difficulty (and invest into plasma) - you'll become OP towards main enemies. After that - suffer as much as you like. If you don't know a thing about this game then it begins with you being the most logical thing to emerge in a state of anarchy and decay - "Genghis-khan". You fight bandits, you unite tribes under your banners, make alliances and lead your squad of six creatures towards glory. Once you'll die everything falls apart. Later on and that might be a spoiler but this game becomes more adequate rendition of future war from Terminator (before it got ruined with lore extentions and skynet "development of plasma rifles"). You use future guns and future armour to fight some importaunt future war against future machines and all. It's fun! The downside is a spike trap of difficulty like Gatling-minigun-robot on a roof or one-shoting supermutants on the hill, or invisible-one-step-away mines. Another reason to try "Easy" difficulty but it not always helps. Quite rare though. If you like fallout then run as all the hell. The game is fun in itself but in context of fallout lore its at the very least inappropriate. If you can cover "Fallout" and "of Steel" parts of the game with a duct tape for yourself and pretend that it has no relation to Fallout (it doesn't) you'll like that game. The deal is also pretty good. For the price you'll get this game with some DLC content included, PDF manual and hi-res patch onboard.

9 gamers found this review helpful
Project Wingman

Cheap "Ace Combat"

This game was inspired as Ace Combat, it feels like it, it behaves kinda like it. Its easier. If you want something like HAWX but with actual challenge take it. If you want to find out if you like AC but you don't have 100 GB of free space for a repack - try this game! It's cheaper and WAY smaller. VR support exists and conquest mode is something that you might find lacking in AC! This game IS good! However, just like all theese cheap copycats from Aliexpress this game has some wierd mod-fixable (but not yet fixed) issues. The main problem is this game's visuals. Odd for a VIDEOgame but still. See the helmet with the sun shield on poster? It's not featured in a game. Even worse - on some maps in all horisontal directions you woun't be able to see A THING. Stupidly easy fix for that is contrast the living hell out of whole GUI, not to mention actual render settings. We all know that its not hard to fix. Come on! Thin black lines 1 px thin is NOT HARD TO MAKE. You can't see because not only the sun, but also the sky and everything else around is shiny as all OG's new chromes. Something that AC didn't screw up by the way, so keep that in mind. Another piece of military equipment that is not featured in a game is NVGs. So much so that you can't see a thing in a game on a night maps. You can't see horisont, you can't see your plane, you can't see ground or the sky and you can barely see GUI! Again, something that AC also didn't screw up (just like real air forces). I'm stupid for all that I can do good is something that I was criticised for. That is my motivation for whining. It wasn't hard to make a couple of sprites THICKER. In fact in early access devs were informed about GUI problems. It just was cheaper not to do anything. If you can't see the graphics, you can't say that its bad - if you don't care for it you'll have to. Also the strong anti-war message that was always delivered well in AC, in PW is more of a ludonarrative (and just narrative) dissonance.

9 gamers found this review helpful
Puzzle Agent 2

Я ненавижу денежную систему США

Добавить на 1\10 больше интерактивности к пазлам не поможет, когда эта интерактивность стремится к нулю. Казалось бы, что сложного в том чтобы перевернуть эти несчастные монеки в пазле? Ответ: то что я официально считаюсь нелюдем в странах золотого миллиарда. В здешних пазлах действительно больше бюрократии, нежели пазлов. Мне нравится третий дракула, например, НЕ потому что я сижу на наркотиках и целыми днями прохожу антологию 3301 (и мои коллеги меня не уважают). Dracula 3 в какой-то момент позволял(а) поиграться с немецкой "энигмой" и даже решить таким образом головоломку. Таких "Энигм" игра была полна. В Puzzle Agent (2) таких машинок нет. Есть либо паззлы на 4 детали, либо паззлы без важных деталей (например, номиналы перерисованных американских монет). Ещё там, вроде бы, есть сюжет, но после того как я встретил шерифа из первой части НЕ в местном Гуантанамо, я был слишком удивлён... Игре правда бы НЕ помешал "новый" замес. Закрыть старое дело и начать новое. Твин Пикс даёт о себе знать НЕ влучшем виде. Пародия это неплохой жанр. Шутки про четвёртую стену это весело. "Ты тупой, если НЕ видишь среди циферок калибры шведской артиллерии конца 18-го века!" - нет.

1 gamers found this review helpful
Apocalipsis: Wormwood Edition

Nice try.

This game have nothing but the art style which even I can accomplish nowdays (especialy taht puppet animation). The plot aspect which usually is the strongest part of every quest in this game is just mediocre. At first I thought that it's a complex metaphor for Harry's life or historical period but no. I was overthinking it. The plot is just a coolstory about how bad and superstitious people in the middle ages were (and it turned out that they were right all along so I don't evenfukinknowWtFtheyweretryin...) If you like that kind of stories better go and read Berserk (especialy the part after "Dark ritual") - it's a much better waste of time. The gameplay is not just lacking - "ITS RAAAAAW". The hitzones are questionable unless you'll know what to do and I guarantee you that you will not once you'll find the organ (not to mention artillery and the ship parts). The prevalence of animation over player's input is just insulting (judging how slow the animations are). That is not good in any kind of game at all. The CONTROL over your character to my sTaPiD brain is what defines videogames and I don't even know why such simpe truth is so hard to comprehend today. The worst part that I skipped in the plot part was that you would have to find 12 specific not related to gameplay or plot items (flowers) to get the alternate ending. That means one of two things: 1) Either the developers didn't have the balls to go the full mile and make pure fail-you-in-the-endgame Sierra quest. -or- 2) The developers were pretentious enpugh to steal the idea of action reading from Silent hill 2. In that case I encourage you to at least find out how it worked in SH2 in case if you don't know and laugh with me on how pathetic Apocalipsis in that case is. All in all I won't say that it would be BETTER to PIRATE or something.... God NO! NO! DON"T DO THAT! I ASK YOU! IT'S BAD FOR GAMING AT ALL! Especially for incopitees who couldn't make more than a few hours of surreal-medieval fluff. Yep.

8 gamers found this review helpful