You get to play as a PMC in a brutal turn-based strategy. It is challenging, and the escort missions are annoying, but it's also really easy to strike gold in this game. If you manage to survive a mission, you can get away with a lot, and really prep yourself to take on other (more difficult) missions. The faction system in this is chaotic and interesting. Each faction functions as a private company- with their stats being presented on a stock exchange-type presentation. Each has sits own backstory, goals, and enemy types. This brings a level of richness and lore to the anarcho-capitalist hellscape that is Quasimorph.