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This user has reviewed 2 games. Awesome!
Omensight

Had me hooked beginning to end

This game can be simply summed up as: Groundhog day meets hack n slash You play as a silent protagonist called the "Harbinger" on a mission: Stop the void. She accomplishes this by making bonds with the souls of plot relevant characters who perished as a result of many events unfolding in unfortunate order. But the presence of the harbinger means you can change things one by one and discover why certain events ocurred the way they did. Combat is okay, I played on hard but honestly the main draw of the game is its story, I would honestly recommend playing on easy because the stoy is that good. Speaking of. I loved it, I loved the story, the intrigue, the twists and turns, I loved how it took on complex issues with complex characters and allowed them to be fleshed out through repeated playthroughs of their stories. I bought this long ago and had it installed for years, figured i'd give it a quick go and played the game for a little over 8 hours straight. Loved it, loved it, loved it, would happily play it again.

Darksiders III

Worthy of the Darksiders name

I bought this game after the patch with "classic" combat, which is how I played the game (and how I recommend playing it) and well... I am a HUGE Darksiders fan, the first game is one of my favorite games of all time, the second one was alright but felt unfocused (I hated the loot system), this game brings a lot of it back to its roots, no overly tedious loot system, just enhancing the few (awesome) stuff you get throughout the game. Fury controls like a dream and actually goes through a character arc throughout the story (great story btw). The world is so interconnected and there are so many paths you can take, you'd think the lack of a map would make it overly confusing but not at all, if there's a spot you can't access yet, maybe you go somewhere else, get a new ability and then you get a "aha! now I can go back there and progress!" moment, I haven't felt so involved with a world and its layout since the last Zelda game I played. Then there is the Dark souls elements where if you die, you spawn at a checkpoint, the enemies respawn and you have to (sometimes tediously) go and grab your souls back, I didn't like this, it's why I played on the easiest difficulty because dying constantly and having to traverse areas I am already familiar with wasn't fun, the odd thing is if you die by falling, you return near where you fell and don't have to deal with collecting your souls all over again, they clearly had a normal checkpoint system as a possibility so I don't know why that couldn't be an option for the classic mode. Aside from that, the game is hard! (even story mode is tricky at times) but really fun! I liked the combat and instead of climbing you do a lot more platforming which controls wonderfully (not common in most hack and slash games). So if you are a Darksiders fan, pop the game in classic mode and give it a chance, I was actually shocked how much I liked it and am really looking forward to the next installment!

5 gamers found this review helpful