Return of the golden RPG-era
Until I discovered Underrail on RPGCodex.net, I had two holy rules: a) I did not play indie-games and 2) I DID NOT play early access (alpha) games. So how did this game manage to break the most sacred pillars to my fragile existence?
Simple: it's awesome.
It features everything I miss from an RPG-era long gone by:
- Isometric, old-school, hardcore, 2D goodness
- Tons of satisfying (turn-based) combat, were clever use of skills and abilities can turn the tide of battle
- Classless, skill-based character development system with ENDLESS customization ability and replay value: use traps, psi-abilities, stealth, melee/ranged/laser weapons and much more to get ahead
- Freedom to explore the dark, dangerous world of Underrail at your own leisure. But be aware: humanity is struggling to survive in this post-apocalyptic nightmare, so don't expect too many hugs
- Deep crafting system with tons of options to get new gear
In short, if you liked Fallout 1&2, Arcanum or System Shock you basically can't go wrong.
So if you are on the fence about getting this masterpiece, and is still reading this far, my advice would be: get it! You won't regret it! And considering the low price and abundant content it's practically a steal.
Enjoy. You thieving bastard.
28 gamers found this review helpful