Avalanche outdid themselves with this one. This isn't some cheap movie cash in, it's an all new story in the Mad Max world, one that really had me feeling like the Road Warrior himself. Bad ass vehicular combat with awesome upgrades (love that harpoon), Brutal beat 'em action with vicious takedowns, A gorgeous gritty post apocalyptic world to explore, and some real oddball scumbag characters to get to know. Without the license it would be a decent open world game, but with the license it really scratches every Road Warrior's itch.
This was supposed to be Fallout in an Arthurian Fantasy world, and the first third of the game really sets that tone, but then it is all abandoned for a straight hack and slash adventure. It's not bad, the combat here is fun and the world is creative, but it should have been so much more. Black Isle was going bankrupt and had to rush this game out. I could clearly see where it's wings were clipped while playing. It's still worth a play if you loved Black Isle.
I originally played this back when it first came out 20 years ago. I was just a young pup who didn't know anything about Wizardry or where this game has its roots. I bought because I was blown away by Daggerfall and wanted more RPG goodness. Well this isn't Daggerfall, it's a more focused experience that lacks the open world sandbox of an Elder Scrolls game, but that is OK. I actually enjoyed this more back then. It's full of pixelated charm and personality. The fantasy world is well realized, the dungeons are creepy and the puzzles are head scratching. I remember reviewers knocking points off 20 years ago for dated graphics, but the art style has held up well 20 years later. There's just something charming about the pixel art and 2D enemies compared to simplistic 3D models from the same time period. Give it a whirl, have some fun.