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This user has reviewed 27 games. Awesome!
Lost Words: Beyond the Page

Too many words...

Three hours in the game and it's just a meh (I'm hoping the ending will bring some real emotions, but I'm not counting on it...). If the mechanics are very intriguing - using words as platforms and as magical effects in the world to opening paths - everything is just too easy. From the gameplay point of view is incredibly poor. No challenge, no difficulty spikes, no real engagement in the game. So, the devs put all the efforts in an awesome and moving story? No. They tried to, but half failing. Yeah, sometimes the art is good, and all the elements to create a good (disneyish) story are there, but everything is just too predictable from the first five minutes, and then the plot takes the path you already knew an hour ago. Oh, and the protagonist is a bit annoying. No: she's really annoying. She talks too much. She can't stay one minute without saying anything, please give me a moment of silence, no, she evidently needs to express every tought that pass in her mind. Ok, you'll say: it's the story she wrote in her diary. But if this is your intention write a book, not a game. Someone should explain to the devs that images already tell a story, even without speaking. As Gris teach, if you want to create something really emotionally deep, you have to leave most of the story, of emotions, and interpretations, untold, to the player's imagination. And here the imagination could have played a large part (it IS a story about the power of imagination...), but it's killed by too many words. It's a game about imagination without a trace of imagination. Three stars for the few good things. But good for 10-12 years old, at most.

2 gamers found this review helpful
Shadowrun Hong Kong - Extended Edition

Good game (only) for RPGs' fans

6 hours in game and I have more or less a good idea of what's like. It has all the elements that can make a good (or even great) rpg, but they're not properly mixed and developed. You never feel the environments - cities, buildings, everything - are alive. It's like someone scattered some people in various places and they're there to fill a place. Nothing more. You unlock the possibility to interact to most of characters or places only AFTER you do some things or some missions. Why's that? It's against all logic (and against all past similar rpg. It's like the game doesn't want you to lose time. But... exploring and losing time is one of the best things of RPGs. Like the environment missions are too much guided. It's a brainless following the golden arrow and . You never have the impression that you, player, are effectively doing anything (and, moreover, I've seen no map... It is me or there's no really no map?) Combat: interesting but you never feel you have, as a player, a real control on what's happening. It's thought as a tactical combat, but you never use tactics or strategies to win: only improvise and wish in luck. You can't even deploy your team, when you have the chance to take the enemy by surprise. So... the surprise attack IS NOT a surprise attack. What the hell?!? Companions are good and well characterized, with good backstories, but the interactions are frankly poor if we compare them to great rpgs without open world such as BG 1-2, Dragon Age Origins and Mass Effect. Story is just... meh. Again, is well thought - and the solid and unusual worldbuilding help to capture your attention at the beginning - but it has not the strength to stick you at the screen until 2 a.m. Some inconsistencies in the plot and in the way characters interact doesn't help to immerse you in what's happening. In the end: it has many good things, and for an rpg fan they're enough, but they doesn't fit very well and are miles away from the masterpieces of the genre.

1 gamers found this review helpful
Slay the Princess — The Pristine Cut

A travel inside our fear of feminine archetype

When I began to play I said to myself: "Oh, no: another metaish game with witty dialogues and parallel universes". Well, it's not that. Sure, it is meta; sure, it has witty and funny dialogues. But all of these things are not the base of the game and are well nestled in the writing. It can be read as a love story of comprehension of the princess partner, or, more metaphorical, as a love story of comprehension of ourservels. It speaks to us, to the players. Every part of the princess that you meet (mirrored in the various personalities of the protagonist), every new beginning, the multiverse structure, everything is there for us to understand one or more part of us that we can't sustain yet. Played in the right way, it's a deep dive in order discover what we hope and fear about love, power, soul, unknown and death. In a word: about feminine archetype.

2 gamers found this review helpful
Mahokenshi

Interesting but no deckbuilding

I'm only three hours in the game but it's still clear which are its strengths and its weakness. It has an interesting worldbuild, a good replayability and and interesting way of using cards for moving on the map, even to escape from enemies. The concept is very good, and enjoyable. BUT But the con is nearly deadly: There is no deckbuilding. You find cards in each missions but they're discarded at the end. With level ups you only unlock some cards that you will potentially find in the next missions. So, you cannot develop a strategy based on the cards: you only have to hope to find cards that have effects chained to each other when you find them on the maps. This doesn't help to think a complex strategy but rather to get the cards with the simpliest and most immediate effects. So: no deckbuilding, and hope in luck. For a card game is not a tiny problem... Nevertheless, I will not give one star because the rest is very well made (not unforgettable, but well made)

5 gamers found this review helpful
When The Past Was Around

Good art, but weak story

Pretty much like Florence; maybe the art is better (or simply different) but the story is confused, and the oniric setting prevent to identify with the characters and creates some iilarious and nonsensical situations (why the medicines are in a plant vase???). The puzzles are intriguing - and less linear than Florence - but after three-four levels are tiring... something to open with a key, solve some puzzles in the area to find the key. Stop. Even the plot twist is weak: we have a perfect couple with no arguing, no struggling other than illness and death. Romantically forced and idealistically boring. Without conflict there can't be a good story.

1 gamers found this review helpful
Midnight Scenes: The Highway

Good atmosphere, but meh...

I completely agree with @Magnitus' review, so I only add a thought: in the last fifteen years horror movies have become the best ground where directors experiment new ways of delivering metaphorical messages. It would be nice seeing the same direction also in videogames, and I bought this one hoping that. Alas, this is not the case. It's a straightforward, classic horror (both for good and bad things). For those who ate a lot of it, it's nothing new.

SpellForce 3 Reforced

Unbalanced and confused mix

The idea of mixing warcraft like RTS and BG like RPG was not bad. But it needs a great balance between the two genres to work well. Here there is no balance at all. In the RTS parts the heroes become irrelevant. But even the strategical-tactical part is poorly developed: the rating at which the enemies send you hordes of soldiers is frustrating, and you have the impression that you have been thrown in the middle of something without adequate preparation, giving you no time to think. But still, is the RPG part fun? No. The poorness of the skill trees, and the squishiness of your tanks is astounding. It becomes soon frustrating, even when there is no clear difficulty. Maybe it could have been a good game if only the devs dedicated some more time to testing?

5 gamers found this review helpful
CARRION

Good game - with some flaws

Carrion is a good game; not perfect, just good. It develops a very interesting idea: you're a red monster formed by tentacles, jaws and blades, trying to flee from a laboratory, gruesomely killing and devouring anyone who stands in your way. It's funny, the puzzles are quite simple and the areas offers you a lot of ways to kill the enemies. It has also one thing that for someone could be a con but not for me: you're not an invincible monster. Humans' weapons kill you very quicly if you're not careful and if you mindlessly charge toward them. You have to think tactically and use the background to overcome all dangers. Unfortunately, for me it has some flaws that kill some of the fun: - the story isn't developed too much. Why insert the flashbacks? Of the two one: or, with the backstory, you give me more motivation to kill all this humans, or you remove it and you let me enjoy the slaughter without interruptions. Putting a poor backstory there it kills the depth or the black humour it could have - At first I thought a map would help, but then I understood that no, it would be pointless. You have never the impression of freely run around the laboratory: instead, you always have this sense of being dragged by the game in the only right direction. - After the first hour an half, it becomes quite repetitive in the mechanics. And the risk is boredom. Yeah, you gain more powers, but the areas and the type of puzzles remain the same, and, since the enemies' strength grows too, you have never the impression of becoming effectively more powerful. I think, in one word, the flaw of the game could be identified in the lack of irony. Still, a good game.

3 gamers found this review helpful
ABZÛ

A Journey that didn't make it

As the title says: this is a game very similar in his mechanics to Journey, but it hasn't the same powerful symbols that makes the Thatgamecompany's game a masterpiece. The sea environments are indeed beautiful, and the experience itself is quite relaxing and immersive. But the metaphors are weak, simplistic (i.e. the bad technology vs the good nature) and sometimes confusing. It's like it's missing something powerful that could drag the player in and make him feel that the game is speaking of him and not like he's just a witness of what's happening. Still, a pleasant game to play.

3 gamers found this review helpful
Sclash

Nice art, but becomes repetitive soon

I really wanted to like this game. It has everything that I like: myth, samurai, nice art. But no, I can't. The art is indeed quite interesting, but that's all. Mechanics are simple and intriguing, but you can master them in no time, and then it becomes all quite repetitive. Story mode is forgettable, at best. Boring interludes, boring characters, confused plot, and there are these parts with two weaklings coming at you from both sides that have no sense. No, really, why put them there? You kill them in no time... seriously, WHY? And even the duel mode... characters' roster is, well, poor (euphemism!). And after two duels, it's all the same. BO-RING! Cannot really reccomend.

9 gamers found this review helpful