I like myrtles and turst
This game is a brilliant take on an adult "Zelda-like". It's definitely aged by modern standards graphically speaking, but it has some of the most brilliant writing and voicework to ever grace PCs. If you are interested at all in classic PC gaming, this is a MUST HAVE. It's up there with the greats in my opinion.
I had the original on both PC and PSX, and played the hell out of them. Happy to see the pc version re released again. I always liked it because of the additional graphics smoothing provided by pc hardware for it's time. A lot of people moan and groan about it because it was a port. But this was usually the case with Playstation ports. The PC version is a near perfect port, rendered in beautiful 1024 x 768 resolution. Yeah, you can fan patch it up just like everything else. But the GOG version seems to run great as is, and personally I'm fine with it unaltered by all crap. Besides, outside of owning an original ps or one of those fadangled mini consoles all the kids are about these days, where else are you going to play it?
Every entry in the Warcraft series feels like a fundamentally different game with some similar elements, and the same is true for even the first game. This pioneering game seems slow and overly methodical when compared to Blizzard's later strategy games of fame, but believe it or not, this game was considered intense and fast paced (if unbalanced) in it's day. It was a game that, while true lacked many (MANY) of the conveniences and automation we take for granted today, also required the player to actually think about each decision in their tactic to win against the opponent. Anyone who has played Warcraft II or any of the Starcrafts will recognize the importance of build order, and that idea came from this game. In Warcraft you have to think several steps ahead before making a decision, or the punishment is severe. Warcraft II would later come and streamline a lot of the ideas made famous by Warcraft, but if you want to play an RTS in which the essential question is, how do I fundamentally outsmart my enemy by micromanaging every aspect of my game? Then this is the game. Warcraft takes a curve, and certain amount of determination before you get to appreciate it's finer points, but wants you do, you will quickly appreciate it's quirky, sometimes even annoying, mechanics.
It may not seem impressive, just viewing the screenshots. Typical photo-esque style slideshow adventure on the Titanic. Given the time of it's release, it would seem like an early cash grab on the James Cameron film. If these were you preconceptions then, or now, you are just simply wrong. I have always been interested in the titanic since I was probably 8. I remember reading books about the ship, the many mysterious it contains, and the strange beauty it holds. I remember distinctly reading about, and watching documentaries on Robert Ballard as a child. I looked at maps, ship layouts, the Titanic fascinated me. Fast forward to about 1997 (I realize the game came out earlier, but unlike today, game media was something of an underground journalistic movement then, and you had to go out of your way (not to mention, have an internet connection) if you wanted to find out about a video game before it's release. Typically your best bet was to just browse the shelves of your local retail store, and if you were lucky, you found treasure. That was the case with this game. I remember being incredibly fascinated by it. I must have been in Middle School at this point. There are two amazing things about this game. One is the sense of exploration. It's one thing to look at photos of the Titanic, but to explore it from a first person perspective in almost real time movement (for the time) was extraordinary. Wanted to visit the Turkish baths? Simply go there, talk to the lift boy, learn the ship's layout and navigate it like you were actually a passenger. It was amazing, and the graphics really complimented the experience. Sure the talking heads seem like wooden puppets now, but at the time, it was the best you could achieve for. They had such personalities to them, which brings me to the second thing. The story to this game is really great. Not because you don't know what's going to happen. But because you do know what's going to happen, and you have this limited time slot to make the best decisions you can, to change what you can. In many ways it's a personal journey, you are out to wrong the mistake you made on the Titanic. Okay fair enough, but this influences your decision making. Who should I talk to, what should I say, if I need a thing, who do I go to. And again, the characters. They didn't have to be great for me to like the game, but they are and it just adds to the immersion of it. This is what games used to be, it may not mean much compared to games of today, but it is a work of art, and if you are in the least bit interested in appreciating the adventure game format, is an absolute must play.